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    Back 4 Blood

    Back 4 Blood Card System Guide

    Mihir HateBy Mihir HateAugust 6, 2021Updated:October 18, 20216 Mins Read
    Back 4 Blood Card System

    Back 4 Blood has a Card System as one of its gameplay mechanics. These cards will give certain active and passive boosts to the character you choose in the game. You will also receive certain negative stats depending on the type of card you choose in the game. So, you will have to figure out the best possible combination for the cards that you add to your deck. Now, let’s find out how the card system works.

    How does the Card System work in Back 4 Blood?

    Back 4 Blood Card System

    The card system will basically give you stat buffs. Along with this, the game has a unique mechanic known as ‘Roguelike’. With this system, the game AI will just randomize the ‘Corruption’ cards that you get in the game. These will apply random parameters to your gameplay. The game director picks three random cards out of which one card is a Corruption card.

    Corruption Cards

    Card Name Description
    Bruisers Stay away from Bruisers, especially when they go into a Frenzy.
    Gloom An unnatural fog has settled on this area.
    Hockers Melee teammates to free them from Hocker pins.
    Jogger Swarm What remains of the living, aim for the head to put them down quickly.
    Ogre Weak spots are the only way to take down this horrible amalgamation of flesh and bone.
    Ridden What remains of the living, aim for the head to put them down quickly.
    Retches Acidic spew leaves dangerous bile pools.
    Runners What remains of the living, aim for the head to put them down quickly.
    Shambling Ridden Swarm What remains of the living, aim for the head to put them down quickly.
    Sprinters What remains of the living, aim for the head to put them down quickly.

    Back 4 Blood Active Cards System

    There are four types of active cards in the game according to the Fandom Wiki. At the start of each campaign, you will get 1 loadout card and 4 additional cards by the time you leave the safe house.

    • Reflex cards (Blue)
    • Discipline cards (Red)
    • Brawn cards (Green)
    • Fortune cards (Yellow)

    These are all the available active card types:

    Blue Reflex Cards

    Cross trainers +10% Stamina
    Rhythmic breathing +30% Stamina
    -20% Slow Resistance
    Reload drills +10% Reload Speed
    Mag coupler +30% Reload Speed
    Disables: Aim Down Sights
    Meth head +60% Melee Attack Speed
    +60% Melee Stamina Efficiency
    -30% Trauma Resistance
    Ridden slayer +10% Weakspot Damage
    Reckless strategy +20% Weakspot Damage
    -5% Damage Resistance
    Shooting gloves +10% Weapon Swap Speed
    Smelling salts +25% Revive Speed
    Dash +5% Move Speed
    Superior cardio +15% Sprint Efficiency
    Breakout Automatically break out of a grab 1 time per level.
    Combat knife Turns your Bash into a Knife that counts as a melee weapon.
    Dance all day +10% Movement Speed
    No Movement Penalty for strafe and backpedal.
    Disables: Sprint
    Team stamina +10% Team Stamina
    This card applies to you and your teammates.
    Uzi Grants you an Uzi starting weapon.
    Pep in your step Precision kills grant you 10% Movement Speed for 4 seconds.
    Utility scavenger You can sense nearby Utility Accessories.
    More Utility Accessories spawn.

    Red Discipline Back 4 Blood Card System

    Ammo pouch +10% Ammo Capacity
    Front sight focus +10% Accuracy
    Quick kill +30% Accuracy
    Disables: Aim Down Sights
    Antibiotic ointment +15% Healing Efficiency
    EMT bag +30% Healing Efficiency
    -10% Stamina Efficiency
    Blood donor When you or your teammate becomes incapacitated, all teammates heal for 45 health over 10 seconds.
    This card applies to you and your teammates.
    Caretaker Healing a teammate also heals you for 100% of the amount healed.
    Hunker down While crouching, gain 20% Damage Resistance and 12.5% Accuracy.
    Martyr When you or your teammate becomes incapacitated, all teammates gain 100% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds.
    This card applies to you and your teammates.
    Team ammo +10% Team Ammo Capacity
    This card applies to you and your teammates.
    AK47 Grants you an AK47 starting weapon.
    TAC14 Grants you a TAC14 starting weapon.
    Down in front! While crouching, gain 10% Damage Resistance and 100% Friendly Fire Resistance.
    M1A Grants you an M1A starting weapon.
    Ammo scavenger You can sense nearby Ammo.
    More Ammo spawns
    Weapon scavenger You can sense nearby Weapons
    More Weapons spawn.
    Support scavenger You can sense nearby Support Accessories
    More Support Accessories spawn.

    Green Brawn Cards

    Vitamins +10% Health
    Canned goods +30% Health
    -10% Stamina
    Batter up +25% Melee Damage
    +25% Melee Cleave Power
    Mean drunk +75% Melee Damage
    +75% Melee Cleave Power
    -50% Gun Accuracy
    Berserker Gain 10% Melee Damage, 10% Melee Speed, and 5% Movement Speed for each Melee kill in the last 4 seconds.
    Pyro +75% Fire Resistance
    Kills with fire grant you 3 Temporary Health.
    Sapper +100% Explosive Damage
    +50% Explosive Resistance
    Triumph Kills with a melee weapons heal 2 Health.
    Team health +10% Team Health
    This card applies to you and your teammates.
    Heavy attack Charge: Hold LMB with melee weapons to burst forward.
    Charge attacks deal 100% increased damage.
    Sunder Melee hits cause the target to take 20% increased damage 5 seconds.
    Arsenal You can equip a Primary weapon in your Secondary slot.
    Offensive scavenger You can sense nearby Offensive Accessories.
    More Offensive Accessories spawn.

    Yellow Fortune Back 4 Blood Card System

    Grenade pouch +1 Offensive Inventory
    Fanny pack +1 Support Inventory
    Finders keepers Pistol kills have a 2% chance to spawn ammo.
    Gunslinger When you stow your weapon, it reloads.
    Trophy Hunter When you kill a Mutation, gain 10 Copper (up to 300 per level).
    This card applies to you and your teammates.
    Resourceful Your secondary weapons have unlimited ammo.
    Insurance policy +1 Extra Life
    Lose 50 Copper at each Saferoom
    Living on a prayer Kills while at critical health recover 1 health.
    Lucky duck Whenever your team loots Copper, you have a 35% chance to find 35% additional Copper.
    Wake of death You can shoot while sprinting.
    Overheal Healing that exceeds your maximum Health will grant Temporary Health.
    Copper scavenger You can sense nearby Copper.
    More Copper Piles spawn.
    Saferoom recovery Your team heals 5 Trauma Damage and refills 10% Ammo in each Saferoom.
    This card applies to you and your teammates.

    This is everything you need to know about how the Card System works in Back 4 Blood. While you are here you can also have a look at the Back 4 Blood Open Beta.

    Back 4 Blood Guides PC PS4 PS5 Steam Tips and Tricks Xbox One Xbox Series X
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    Mihir Hate

    Decided to become a writer because he started getting good at writing Instagram captions for his friends. Would be better at playing the games he reviews if he didn't spend so much time looking at shoes.

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