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    Cheats

    Victoria 3 Cheats And Console Commands

    Phil JamesBy Phil JamesOctober 27, 2022Updated:August 21, 202311 Mins Read
    Victoria 3 Console Commands Cheats

    Victoria 3 is the latest grand strategy game from well renowned Paradox Development Studio. It has taken the best elements of Crusader Kings, Stellaris, Hearts of Iron, Imperator & Europa Universalis, to create what might be the best game of this scale the devs ever made. And just like the ‘commands’ available in other games, Victoria 3 has a lot of options for you to fiddle with. So here are all the Victoria 3 console commands and cheats.

    All Victoria 3 Console Commands & Cheats

    Cheats in Victoria 3 Console Commands

    There are over 200 Victoria 3 cheats you can use. The fans of the game have worked together to find all the available commands and added them together at paradox wikis. All the work and effort belongs to good people from the official wiki for all players and we are just helping to make sure this reaches as many fans & players as possible.

    With that said, check out the current list of all Victoria 3 cheats as made available for everyone:

    Victoria 3 Cheats What these Console Commands Do
    3dstats Toggles 3D Stats
    3dstats.EnableGfxZoneStats Toggles 3D Gfx Zone Stats
    Adjacencies.Rebuild Rebuild all adjacencies
    Application.ChangeResolution Change the resolution through the console
    Browser.OpenURL [<url>] Opens up a browser with the provided URL
    Camera.Debug Prints out camera debug information
    Camera.Load Load camera position
    Camera.Save Save camera position
    Checksum.Log Log the game state checksums to the game log.
    CrashReporter.DeleteCrashData Delete local crash dumps older than X days.
    CrashReporter.SimulateCrash Simulates a crash (resulting in the game exiting).
    Debug.Achievements.Lock [<key>] Locks an achievement again
    Debug.Achievements.ResetAll Locks all achievements again
    Debug.Achievements.ToggleDebug [<value>] Puts the achievements system in debug mode
    Debug.Achievements.Unlock [<key>] Unlocks an achievement given the key
    Debug.TextureMode [Name of debug mode] Enables a texture mode for debugging
    Dockables.Create [Dockable name] Create dockable
    Dockables.CreateUserLayout [Dockable layout name] Create a new user layout copy of the current layout, with the new name.
    Dockables.DeleteUserLayout [Dockable layout name] Delete layout as user layout
    Dockables.HideLayout Hide any shown dockable layout
    Dockables.SaveUserLayout Save the current layout to disk as user layout, optionally under a new name.
    Dockables.ShowLayout [Dockable layout name] Show an existing (user) layout, hide the current layout
    Dockables.ShowManager Show dockable layout manager
    GUI.AnimationTimeline.LogStats Dump stats of the GUI Animation Timeline system to the debug log.
    GUI.ClearWidgets Clear dummy widget
    GUI.CreateDockable [File name] [Widget name] [Dockable id. If doesn’t exist, it will be registered] Create a dummy dockable widget. With 0 arguments the file name will be gui/test_gui.gui, and the widget name will be test_window
    GUI.CreateWidget Create a dummy widget. With 0 arguments the file name will be gui/test_gui.gui, and the widget name will be test_window
    GenerateCoastalRegionNavalExits
    Graphics.CapFramerate
    Graphics.DumpMemoryInformation
    Localization.ToggleIncludeKeyInLocOutput Includes the loc key in the localization output
    Localization.ToggleOnlyKeyInLocOutput Shows only the loc key in the localization output
    Localization.ToggleSkipDataSystemInLocOutput Don’t run the data system at all in loc
    Log.ClearAll Clears all logs
    Log.ClearErrorLog Clears out the error log and resets the error count
    Map.SavePNG [<map mode>] [<file name>] [<yes/no> Should render flat (optional)] Save a png of the map for a specific map mode. The only map mode which is known to work is “countries”
    MapObjects.Debug Prints out map object debug information
    MapObjects.GenerateGameLocators [<type>] [<filename> (optional)] Generates locators for the game’s map objects
    MapObjects.Painter.AddPosition Place a map object under the cursor
    ModifierNode.Graph Open a graph view of the tick tasks
    ModifierNode.List Open a graph view of the tick tasks
    Music.PauseFactor Shows or sets the current pause_factor of the music system
    Music.PlayTrack [<track name>] Plays the specified track
    Music.Reset Resets the music system
    Music.StopTrack Stops the currently playing track
    PopsFileStorage.Sync Sync POP File Storage
    Portrait.ClearCache Clears the portrait cache. Forces all portraits to refresh
    Print.EventDebug Print event debugs statistics, needs to be set Debug. Events to collect statistics
    RandomLog Toggles random logging
    RandomLog.Dump [Frame count to dump, or * to dump all available frames (defaults to *)] [Target filename (defaults to random.log)] Dump random log data to a file.
    SDL.EventLogging
    ScriptProfiling.Dump
    SplineNetwork.AppendAssets
    SplineNetwork.ClearAssets
    SplineNetwork.Database.Reload
    SplineNetwork.Graphics.AddAllSplines
    SplineNetwork.Graphics.ClearAllSplines
    SplineNetwork.SetAssetGenerationMode Sets mode for spline strips and anchors generation <naval/default>
    SplineNetwork.ValidateSplines Validate the integrity of in-game spline system
    Terrain.Regenerate Regenerates terrain bitmap
    Terrain.Save
    Threading.TaskThreadCount [The number of task threads] Set or get the number of task threads
    TickTask.Graph Open a graph view of the tick tasks
    TickTask.List Open a graph view of the tick tasks
    add_approval Adds an approval-timed modifier to a given IG
    add_clout Adds or removes clout of the IG by changing their political strength with timed modifier
    add_ideology [Target interest group.] [Ideology to add.] Add an ideology to a given IG
    add_loyalists [culture] [amount] Adds loyalists to culture by a fraction of the population
    add_radicals [culture] [amount] Adds radicals to culture by a fraction of the population
    add_relations Changes relations with country by a given value
    add_war_support [country_tag] [amount] Alters wars support of the country in ALL of their wars by the amount
    ai.debug [tag] dumps debug info for country
    ai.goal [tag] [goal type] Checks ai goal
    ai_evaluate_building [<building key> <state region key>] Prints AI debug data for selected state & building types.
    ai_evaluate_interest [<strategic region key>] Prints AI debug data for selected strategic regions declared an interest.
    ai_evaluate_production_method [<building key> <pm key> <state region key>] Prints AI debug data for selected production method in the state for building type.
    ai_evaluate_trade_route [<goods key> <country tag>] Prints AI debug data for selected goods & country trade partners.
    annex [<country tag/id>] Annexes a country
    annex_all Annexes all other countries
    audio.cpu_info Shows current CPU usage
    audio.list_events List audio event
    audio.play_event [enter audio event] Play audio event
    callstack Print the call stack
    change_law Changes a Law to the specified key
    changestatepop [state_id] [pop_type / all] [factor] Changes the pop size of the given pop type ( can be ‘all’ ) by at most the given factor. Will be capped by max employment for each pop.
    check_pollution_level [state region tag] Print out pollution for specified state region
    check_save Checks that saving and loading are consistent
    clearlines Clear lines
    clearspawnedentities Clears entities spawned with spawn entity command
    coa_preview_window Open the Coat of Arms Preview Window
    compound_nodeeditor Compound Node Editor
    conquerall [country tag] Set all enemy provinces under our control.
    crash Cause the application to crash
    create_ai [self/all/tag] Creates AI for country or countries
    create_building_history Creates a game-history compliant .txt file of all buildings in the world/state ID as well as their PM/subsidy configurations.
    create_country [country definition] [country type] [culture] [state id] Creates a country
    create_political_movement [<law type key>] Creates a political movement
    create_pop_history Creates a dump in debug.log with a complete pop history
    create_state_region_data Creates a game-database-compliant .txt file of all state regions in the world and their provinces/resources
    cthulhu ?
    data_types_explorer Opens the data types explorer dockable
    data_wrappers_stats [Filter] Prints statistics about data wrappers
    date [date in format yyyy.mm.dd.hh] Changes current date
    debug [arguments] Various debugging actions. Possible arguments:
    ai
    allmoney
    alwaysdiplo
    alwaysreform
    alwaysupgradecolony
    artisanchange
    assert
    cb_use
    color
    demotiondesc
    eco
    focusai
    fow
    influence
    info
    lines
    market
    minzoom
    pops
    profile
    promotiondesc
    render
    textures
    tooltips
    wireframe
    yesmen
    debug_lens_option toggles the cheat mode debug_lens_option
    debug_mode Toggles debug mode
    debugcharacters Creates a semi-colon delimited log file with debug info regarding all characters.
    debugcountrybudgets Creates a semi-colon delimited log file with debug info regarding all countries and their budgets.
    debugemployment Creates and appends a comma-delimited log file with debug info regarding employment in the specified state ID.
    debugmarkets Creates a semi-colon delimited log file with debug info regarding all goods and markets.
    debugpopconsumption Creates a semi-colon delimited log file with debug info regarding all pops’ consumption
    debugpopwealth Creates a semi-colon delimited log file of the current wealth status of all pops.
    debugstates Write a semi-colon delimited log file with debug info regarding all states.
    debugterrainweights Prints out the number
    debugtheaters Write a semi-colon delimited log file with debug info regarding all theaters.
    deiron Disables Ironman mode
    disable_ai [all/tag] Disables AI
    disable_pop_growth toggles the cheat mode disable_pop_growth
    disable_retooling toggles the cheat mode disable_retooling
    drawcmdsviewer Draw Cmds Viewer
    dump_data_types dumps the registered data types
    dump_ref_lookup_memory_report
    enable_ai [all/tag] This Victoria 3 cheat enables AI
    entity_editor Entity Editor Dockable
    escalate [<amount>] Adds escalation to player diplomatic plays.
    event [event name] [<country_tag/province_id>] Executes an event
    explorer Shows an object explorer window
    exportbuildings Write a semi-colon delimited logfile with all building type info
    fastbuild toggles the cheat mode fastbuild
    fastenact toggles the cheat mode fastenact
    fasthire toggles the cheat mode fasthire
    fastinstitutions toggles the cheat mode fastinstitutions
    fastinterests toggles the cheat mode fastinterests
    fastmobilize toggles the cheat mode fastmobilize
    fastresearch toggles the cheat mode fastresearch
    fastrevolution toggles the cheat mode fastrevolution
    fastsecession toggles the cheat mode fastsecession
    fasttravels toggles the cheat mode fasttravels
    find_unemployed Find and report all unemployed pops with an optional cutoff
    fix_state_regions Fix state regions
    force_oos Make this client go out of sync in multiplayer
    generate_province_center_objects generates a file with meshes in the center of each province
    gfx.reloadtexture Reload textures
    gfx.skin select active gfx skin
    gfx.texture_limit Set texture video memory limit in megabytes
    gui_animation_editor GUI Animation Timeline Dockable
    gui_editor Spawns GUI editor
    help [command name] Print out all console commands or a specific command description.
    hq_show_id toggles the cheat mode hq_show_id
    ignore_government_support toggles the cheat mode ignore_government_support
    invalidate_character [character id] Invalidate the modifier on the character with the specified ID
    invalidate_country [country id] Invalidate the modifier on the country with the specified ID
    invalidate_ig [interest group id] Invalidate the modifier on the interest group with the specified ID
    invalidate_state [state id] Invalidate the modifier on the state with the specified ID
    io_stats Toggles IO Stats
    io_stats.Reset Resets IO Stats
    kill_character [character name] kills the named character
    log_status Log Status Dockable
    log_ticktask_performance Start outputting tick task performance data to profiling.log
    log_viewer Log Viewer Dockable
    map_editor Toggle map editor
    mapmode [mapmode] Switches to a given map mode
    measure_frame_time [“start” or “stop” measuring] Measures avg/min/max frame time and prints the result to debug.log once stopped
    memory_stats Toggles Memory Stats
    memory_stats.Reset Resets Memory Stats
    minidump [file path] Creates a minidump
    money [amount] Adds specified amount of money
    net_debuginfo Print debug info about the networking layer
    net_stats Toggles Net Stats
    net_stats.Reset Resets Net Stats
    norevolution toggles the cheat mode no revolution
    nosecession toggles the cheat mode no secession
    observe start observing the game
    own [province id/state region tag] [country tag] Change the owner of a specified province or state region
    particleeditor Particle Node Editor
    permitmarginalizedingovernment toggles the cheat mode permitmarginalizedingovernment
    pops_account_disconnect_steam Disconnect Paradox account from Steam
    pops_account_login [email] [password] Log in to a POPS Account
    pops_account_logout Log in to a POPS Account
    pops_account_status Show whether you are currently logged into POPS or not.
    popstat Prints out the number of active pops.
    portrait_editor Open the portrait editor
    print_gamestate_modifiers Prints Gamestate Modifiers
    province_borders [true/false] Toggles showing province borders
    pseudoLoc Enable/Disable Pseudo Localization on Text Widgets
    recalc_cached_data Recalculate cached game state data.
    release_mode Toggles release mode
    reload [file name] Reloads assets
    rendertype Reports what render backend is used
    research Acquire technologies
    save_game_analyzer Open the save game analyzer
    screenshot Take screenshot
    script_docs Prints script documentation
    set_devastation_level [state region tag] [amount] Set devastation level in specified state region
    set_pollution_level [state region tag] [amount] Set pollution level in specified state region
    settings Spawns a settings GUI with an optional argument for an initially selected category
    shader_debug
    shader_editor Shader Editor Dockable
    show_goals Show AI goals.
    skip_migration toggles the cheat mode skip_migration
    sleep Sleep for a specified amount of milliseconds
    social_addfriend [Context Index] [Account ID] Add a friend to the friends’ list
    social_debuginfo Print debug info about the social layer
    social_joinroom [Context Index] [Room Name] [Nick Name] Join a chat room using the given social context
    social_sendmessage [Context Index] [Room Name] [Message] Send a message to a chat room.
    spawnentity [<entity name>] [<state> (optional)] Spawns specified entity at the cursor position
    spawnentity_at [<entity name>] [x] [y] [<state> (optional)] Spawns specified entity at XY-position
    spawnline [<line name>] [<start position ‘x,y,z’> (no spaces)] [<end position x,y,z> (no spaces)] Spawns specified line between 2 positions
    spawnnotification [notificationtype] [<scopeindex>] Spawns notification of specified type.
    swapchain.buffers Query/Set swap chain buffers
    switchlanguage [language name] Reload localization files and switch language
    tag [country_tag] Switch control to another country
    testaipacts Test whether AI would dissolve current pacts
    testevent [event name] [<country_tag/province_id>] Tests an event
    testobjective [<subgoal key (optional)>] Tests objective triggered effects
    texturelist Texture List
    textureviewer Texture Viewer
    time What time is it?
    tools.skins Skin Editor
    treatyport [<state region tag>] Takes treaty port in state region
    tweak Spawns a tweaker GUI
    update_distribution Updates garrison unit distribution in HQ of specified State ID
    update_employment Transfers employees between buildings in the specified state ID.
    validate_employment Print out unemployment in states.
    validate_hubs
    validate_income Print out countries with income deficits.
    validate_naval_exits
    validate_pops Ensures all pops have valid parameters and prints them to the error log otherwise.
    version Shows current build information, put 1 as the second parameter for the long version
    vsync Toggle main swap chains Vsync
    wagerate Get or Set a building’s wage rate
    yesmen AI will agree to all diplomatic proposals & sway offers from players

    That’s all for all Victoria 3 cheats and Console Commands. While you are here, make sure to check out more topics we have covered, like how to fix Victoria 3 launcher not working issue. Also don’t miss more console commands for many popular games we have collected.

    Console Commands PC Tips and Tricks Victoria 3 Guides
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    Phil James

    Phil is a creative and imaginative person who loves to tell stories. He believes video games are a powerful medium that can transport players to new and exciting worlds. He is excited to continue writing and gaming and hopes one day to create a fun video game.

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