Similar to Spiderman 1, the charge jump in Spiderman 2 is a great mobility move that can be performed in order to jump higher in the air. Not just while traversing from building to building, but also giving players the ability to use it during combat with other moves to get the perfect-looking finishing shot on the enemies. That being said, follow along with this guide to find out how to charge jump in place in Spiderman 2.
How to Charge Jump in Place in Spiderman 2
The controls to perform the Charge jump in place in Spiderman 2 is by holding down the R2 and X buttons on the controller. Once you have gained the required kinetic energy, you can release the X button to launch higher in the air.
How to use Charge Jump in Spiderman 2
Combining the charge jump with moves like gliding, which is done by deploying the web wings or using it while running. It gives you that great starting point that is not only effective but also looks cool in performing.
Also, if you perform this charge jump indoors, what you get is Spiderman sticking to the ceiling of that space. This gives a stealth-like crawling ability that can come in handy in many missions like Hunter Blinds.
That’s everything you need to know about how to charge jump in place in Spiderman 2. If you find this guide helpful, check out more such guides on this game from our dedicated section on Spider-Man 2 right here on Gamer Tweak. Moreover, here are a few direct links to some related content that might be helpful for you in the game;