The Legendary Aspects for a Necromancer will help improve the endgame build in Diablo 4. Since the real fun begins after beating the campaign, players will have to improve their build using the Paragon Board system and legendary aspects fit in all this progression process. Each of them may be difficult to find but this list will help you understand which ones are necessary for your build. Since you are going to head into Nightmare Dungeons and Helltide Events on higher tier difficulty, you will benefit from these aspects.
D4 Legendary Aspect Types Explained
The legendary power of an aspect can be used by players in Diablo 4 once they head to the Occultist and use the Codex of Power with their Necromancer. While they are here, they can imprint the aspect on one of the items they choose, and the Legendary Power of that item increases. Since you are transforming a rare item into a Legendary item, make sure you have found one of the unique items that make this change seem worth it.
Additionally, in Diablo 4, each legendary aspect can be imprinted on a single gear slot and will provide buffs for your Necromancer depending on the slot. As a result, there are five categories they are divided into, and the buffs provided are based on that:
- Offensive Aspects – can be imprinted on Gloves, 1H Weapons, 2H Weapons with 100% effectiveness bonus and Rings and Amulets with 50% effectiveness bonus.
- Defensive Aspects – can be imprinted on Helms, Chest Armor, Pants, Shields, and Amulets with 50% effectiveness bonus.
- Resource Aspects – can be imprinted on Rings
- Utility Aspects – can be imprinted on Helms, Chest Armor, Boots, Gloves, and Amulets with a 50% effectiveness bonus.
- Mobility Aspects – can only be imprinted on Boots and Amulets with 50% effectiveness bonus.
All Necromancer Legendary Aspects List in Diablo 4
Here is the list of Legendary Aspects for a Necromancer in D4:
Aspect Name | Type | Effects |
Accelerating Aspect | Offensive | Critical Strikes with Core Skills will increase your Attack Speed by 15% for 5 seconds. |
Aspect of Disobedience | Defensive | You gain [0.25]%[x] increased Armor for 4 seconds when you deal any form of damage, stacking up to [25.00]%[x] |
Aspect of Inner Calm | Offensive | Deal [5.0]%[x] increased damage for each second you stand still, up to 30%[x] |
Aspect of Might | Defensive | Basic Skills grant 20% Damage Reduction for [2.0-6.0] seconds. |
Aspect of Retribution | Offensive | Distant enemies have a 8% chance to be Stunned for 2 seconds when they hit you. You deal [20-40]%[x] increased damage to Stunned enemies. |
Aspect of Shared Misery | Utility | Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a [30-50]% chance for that Crowd Control effect to spread to another unaffected enemy. |
Aspect of the Crowded Sage | Defensive | You Heal for [X] Life per second for each Close enemy, up to [X] Life per second |
Aspect of the Deflecting Barrier | Defensive | While you have a Barrier active, there is a [7-13]% chance to ignore incoming direct damage from Distant enemies. |
Aspect of the Expectant | Offensive | Attacking enemies with a Basic Skill increases the damage of your next Core Skill cast by [5-10]% up to 30% |
Aspect of the Protector | Defensive | Damaging an Elite enemy grants you a Barrier absorbing up to [X] damage for 10 seconds. This effect can only happen once every 30 seconds. |
Aspect of the Umbral | Resource | Restore [1-4] resource of your Primary Resource when you Crowd Control an enemy. |
Aspect of Bursting Bones | Offensive | When a segment of Bone Prison is destroyed or expired, is deals [X] damage in an area around itself. |
Aspect of Decay | Offensive | Each time the Shadowblight Key Passive deals damage to enemies, it increases the next Shadowblight’s damage within xx seconds by [20-40]%[x], stacking up to 5 times. |
Aspect of Empowering Reaper | Offensive | Critical Strikes from Sever have a [10-20]% chance to spawn a pool of Blight under the target that deals [20-60]% bonus damage. This effect can only happen once every 3 seconds. |
Aspect of Explosive Mist | Utility | Blood Mist triggers Corpse Explosion on surrounding Corpses. When Blood Mist detonates a Corpse, its Cooldown is reduced by [0.2-0.5] seconds. |
Aspect of Exposed Flesh | Resource | Lucky Hit: Up to a 10% chance to generate [30-50] Essence when hitting a Vulnerable enemy with your Bone Skills. |
Aspect of Frenzied Dead | Offensive | Each time one of your Summoning Minions damages an enemy, they gain [10-14]%[+] Attack Speed for 3 seconds, up to [30-42]%[+] |
Aspect of Grasping Veins | Offensive | Gain [10-20]%[+] increased Critical Strike Chance for 6 seconds when you cast Corpse Tendrils. You deal [30-60]%[x] bonus Critical Strike Damage to enemies damaged by Corpse Tendrils. |
Aspect of Hardened Bones | Defensive | While you have 7 or more Minions, your Minions gain [10-20]% increased Damage Reduction. |
Aspect of Hungry Blood | Offensive | When Blood Lance hits an enemy that is already lanced, it has a [10-20]% chance to fire a Blood Lance at a Nearby enemy. |
Aspect of Plunging Darkness | Offensive | Bone Prison spawns a pool of Blight that deals [50-100]% bonus damage over 6 seconds. |
Aspect of Potent Blood | Resource | While at full Life, Blood Orbs grant [10-20] Essence. |
Aspect of Rathma’s Chosen | Offensive | Whenever your Blood Skills Overpower you gain [20-50]%[+] Attack Speed for 4 seconds. |
Aspect of Reanimation | Offensive | Your Skeletons gain increased damage while alive, up to [20-30]%[x] after 10 seconds. |
Aspect of Serration | Offensive | The Ossified Essence Key Passive also increases the Critical Strike Damage of your Bone Skills by 1%[+] per Essence, up to [30-40]%[+] |
Aspect of Shielding Storm | Defensive | Each time that Bone Storm damages an enemy, gain a Barrier equal to [2-5]% of your Base Life for 10 seconds. |
Aspect of Swelling Curse | Offensive | Bone Spirit deals increased damage based on distance traveled, up to [15-25]%[x] |
Aspect of Torment | Resource | Critical Strikes with Bone Skills increase your Essence Regeneration by [20-30]%[x] for 4 seconds. |
Aspect of Ultimate Shadow | Offensive | Bone Storm and Blood Wave are also Darkness Skills, deal Shadow damage, and gain additional effects. Enemies damaged by Bone Storm take X Shadow damage over 2 seconds. Blood Wave desecrates the ground it travels over, dealing X Shadow damage over 4 seconds |
Aspect of Untimely Death | Offensive | Each percent of your Maximum Life you Heal beyond 100% grants you 0.5 bonus Overpower damage on your next Overpowering attack, up to a [20.0-60.0]% bonus. |
Aspect of the Damned | Offensive | You deal [30-40]%[x] increased Shadow Damage to enemies afflicted by both Decrepify and Iron Maiden. |
Aspect of the Embalmer | Defensive | Consuming a Corpse has a [20 – 30]% chance to spawn a Blood Orb. |
Aspect of the Void | Utility | Blight’s defiled area, when spawned, Pulls in enemies around the affected area. |
Blighted Aspect | Offensive | You deal [50-120%] increased damage for 6 seconds after the Shadowblight Key Passive damages enemies 10 times. |
Blood Getter’s Aspect | Utility | Your maximum number of Skeletal Warriors is increased by 2 |
Blood Seeker’s Aspect | Offensive | Blood Lance deals [15-25%] increased damage to its primary target per lanced enemy |
Blood-Soaked Aspect | Offensive | Blood Mist leaves a trail that lasts for 4 seconds and deals [X] Shadow damage per second to enemies who stand in it. Your Movement Speed is no longer reduced while Blood Mist is active. |
Blood-Bathed Aspect | Offensive | Blood Surge’s nova echoes again after a short delay, dealing [70-60%] less damage. |
Cadaverous Aspect | Offensive | Consuming a Corpse increases the damage of your next Core Skill by [5-10%], up to [25-50%] |
Conceited Aspect | Offensive | Deal [15-25%] increased damage while you have a Barrier active. |
Coldbringer’s Aspect | Utility | Every 10 seconds, your Cold Skeletal Mages cast a blizzard that deals [X] Cold damage and continuously Chills enemies for 8% over 6 seconds. |
Edgemaster’s Aspect | Offensive | Skills deal up to [10- 20%] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource. |
Eluding Aspect | Utility | Becoming Injured while Crowd Controlled grants you Unstoppable for 4 seconds. This effect has a [40-20] second Cooldown. |
Exploiter’s Aspect | Utility | You have 20% increased Crowd Control Duration. While enemies are Unstoppable, you deal [20-50%] |
Fastblood Aspect | Resource | Blood Orbs reduce your Ultimate Cooldown by [0.5-1.0] seconds. |
Flesh-Rending Aspect | Resource | After Decompose spawns a Corpse, gain [10-20] Essence. |
Ghostwalker Aspect | Mobility | While Unstoppable and for 4 seconds after, you gain [10- 25%] increased Movement Speed and can move freely through enemies. |
Hulking Aspect | Utility | Your Golem has [1-4%] chance to reduce its active Cooldown by 2 seconds and a [0.5-2%] chance to spawn a Corpse each time it damages an enemy with its normal attack. |
Needleflare Aspect | Offensive | Thorns damage dealt has a [20-40%] chance to deal damage to all enemies around you. |
Osseous Gale Aspect | Offensive | Bone Storm consumes up to 8 Corpses to increase its duration by up to [X] seconds. |
Protecting Aspect | Defensive | When hit while not Healthy, a magical bubble is summoned around you for [3.0-5.0] seconds. While standing in the bubble players are Immune. Can only occur once every 90 seconds. |
Rapid Aspect | Offensive | Your basic skills will gain 15-30% attack speed |
Requiem Aspect | Resource | You gain [3-5] maximum Essence per active Minion. |
Rotting Aspect | Offensive | Decompose can chain up to 2 additional targets. When Decompose spawns a Corpse, it has a [30-60%] chance to spawn a Corpse under all afflicted targets. |
Sacrificial Aspect | Offensive | Your Sacrifice bonuses are increased by [15-25%] |
Smiting Aspect | Offensive | You have [10-20%] increased Critical Strike Chance against Injured enemies. While you are Healthy, you gain [20- 40%] increased Crowd Control Duration. |
Splintering Aspect | Offensive | Bone Spear’s primary attack makes enemies hit beyond the first Vulnerable for [1.5-2.5] seconds. Bone Shards from Bone Spear deal [50-100%] bonus damage to Vulnerable enemies and pierce them. |
Tidal Aspect | Offensive | Blood Wave fires two additional waves, each dealing [50-60]% less damage than the previous. |
Torturous Aspect | Utility | Enemies afflicted by your Iron Maiden have a [15-25]% chance to be Stunned for 1 Second when they deal direct damage. |
Unyielding Commander’s Aspect | Offensive | While Army of the Dead is active, your Minions gain [70-100%] Attack Speed and take 90% reduced damage. |
Viscous Aspect | Utility | Your maximum number of Skeletal Mages is increased by 2 |
Wind Striker Aspect | Mobility | Critical Strikes grant [8.0-16.0]% Movement Speed for 1 second, up to 6 seconds. |
That’s all you need on the Legendary Aspects list for a Necromancer in Diablo 4. However, the build does not complete here and you would do well by selecting the best Paragon Glyphs for a Necromancer. Since defeating enemies is a necessity, you might also find it helpful to have the best Necromancer Golem around with you. Also, you can check out our other Diablo 4 guides while you are here at Gamer Tweak.