Check out how to fix the failed to lock Vertex Buffer in CMeshDX8 LockVertexBuffer” error in CSGO.
The “failed to lock Vertex Buffer in CMeshDX8 LockVertexBuffer” error has plagued the CSGO community for years are players are looking for an easy fix. This error causes the game to crash and your system to hang or lag. If you crash during a competitive match, you are bound to get a cooldown or worse, a ban. To avoid this, we will tell you how to fix this error.
The “failed to lock Vertex Buffer in CMeshDX8 LockVertexBuffer” is a rendering error that occurs when high-fidelity models are used in a map. If you have an outdated system, you may face this error, and here are some simple ways to fix it:
As the name suggests, enabling the Multicore Rendering setting in CSGO will run the game using multiple cores of your CPU. This way, the CPU distributes the workload among several cores and speeds up the rendering process. However, it is necessary to have a CPU with four or more cores. To enable multicore rendering in CSGO:
Enabling the Multicore Rendering setting in CSGO is the best way to fix the “failed to lock Vertex Buffer in CMeshDX8 LockVertexBuffer” error.
Sometimes this error may occur due to damaged or missing files. However, the Steam client offers you an easy solution. Follow these simple steps to fix this issue:
These are the two best methods to fix the “failed to lock Vertex Buffer in CMeshDX8 LockVertexBuffer” error in CSGO. For more such content like the best settings for low-end PCs, make sure you visit our CSGO section.