The sequel for Beyond Good and Evil has been awaited since the first announcement was made a decade ago and fans have been waiting for over 15 years, last year it was confirmed that a sequel was in development which got immense attention.
Recently, the studio held a livestream Q&A to answer the fans’ questions and report on the progress, at the event they answered about the release date, game modes, new species, available areas, and more. One of the things that caught everyone’s attention was the fact the game will require an always online connection to be able to play.
Fans have not always taken kindly to this mode as the makers for XBOX dealt with a lot of flak when they made the same announcement during the launch of XBOX ONE.
They further quoted, “Will we always need an internet connection even if we’re playing BGE2 solo? (o_gilgamesh, Twitter)
“Beyond Good and Evil 2 is an online, multiplayer game with a rich co-op and seamless experience. As such, the game will only be playable with an internet connection in order to have seamless navigation, receive dynamic updates, and play with friends (which is certainly better when you’re playing as a Space Pirate!). The choice to play co-op, however, remains yours to make, so playing BGE2 solo is absolutely possible if you’re into that lone Space Pirate kinda thing…”
From Emile and Gab’s speech before the demo, it seems like there’s a lot of lore in the game, so how does this fit with the multiplayer aspect of the game? Would you say this is a very story-driven multiplayer game? (@joanes12, Twitter)
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“We want our game to have a very deep and detailed world. As a player, you can expect to be fully immersed in this world, and the more you’ll explore it the more you’ll understand how it works. Narration will be a constant, carried by this rich world and the creatures who populate it. Playing the game solo or with friends will expose you in the same way to this world and all its narrative elements”.
Is there a limit to the distance between players in coop (how far can they go apart)? (Twitch)
“Technically, there’s absolutely no limit to the distance between different players in the game, and that was made possible thanks to our engine, Voyager.
The studio promised to continue their “videos, articles, livestreams, demos, etc.” to show fans the continuous work done by their development team. A release date is yet to be officially announced.