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Back 4 Blood Card System Guide

Find out how the Back 4 Blood Card System works.

Back 4 Blood has a Card System as one of its gameplay mechanics. These cards will give certain active and passive boosts to the character you choose in the game. You will also receive certain negative stats depending on the type of card you choose in the game. So, you will have to figure out the best possible combination for the cards that you add to your deck. Now, let’s find out how the card system works.

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How does the Card System work in Back 4 Blood?

Back 4 Blood Card System

The card system will basically give you stat buffs. Along with this, the game has a unique mechanic known as ‘Roguelike’. With this system, the game AI will just randomize the ‘Corruption’ cards that you get in the game. These will apply random parameters to your gameplay. The game director picks three random cards out of which one card is a Corruption card.

Corruption Cards

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Card Name Description
Bruisers Stay away from Bruisers, especially when they go into a Frenzy.
Gloom An unnatural fog has settled on this area.
Hockers Melee teammates to free them from Hocker pins.
Jogger Swarm What remains of the living, aim for the head to put them down quickly.
Ogre Weak spots are the only way to take down this horrible amalgamation of flesh and bone.
Ridden What remains of the living, aim for the head to put them down quickly.
Retches Acidic spew leaves dangerous bile pools.
Runners What remains of the living, aim for the head to put them down quickly.
Shambling Ridden Swarm What remains of the living, aim for the head to put them down quickly.
Sprinters What remains of the living, aim for the head to put them down quickly.

Back 4 Blood Active Cards System

There are four types of active cards in the game according to the Fandom Wiki. At the start of each campaign, you will get 1 loadout card and 4 additional cards by the time you leave the safe house.

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  • Reflex cards (Blue)
  • Discipline cards (Red)
  • Brawn cards (Green)
  • Fortune cards (Yellow)

These are all the available active card types:

Blue Reflex Cards

Cross trainers +10% Stamina
Rhythmic breathing +30% Stamina
-20% Slow Resistance
Reload drills +10% Reload Speed
Mag coupler +30% Reload Speed
Disables: Aim Down Sights
Meth head +60% Melee Attack Speed
+60% Melee Stamina Efficiency
-30% Trauma Resistance
Ridden slayer +10% Weakspot Damage
Reckless strategy +20% Weakspot Damage
-5% Damage Resistance
Shooting gloves +10% Weapon Swap Speed
Smelling salts +25% Revive Speed
Dash +5% Move Speed
Superior cardio +15% Sprint Efficiency
Breakout Automatically break out of a grab 1 time per level.
Combat knife Turns your Bash into a Knife that counts as a melee weapon.
Dance all day +10% Movement Speed
No Movement Penalty for strafe and backpedal.
Disables: Sprint
Team stamina +10% Team Stamina
This card applies to you and your teammates.
Uzi Grants you an Uzi starting weapon.
Pep in your step Precision kills grant you 10% Movement Speed for 4 seconds.
Utility scavenger You can sense nearby Utility Accessories.
More Utility Accessories spawn.

Red Discipline Back 4 Blood Card System

Ammo pouch +10% Ammo Capacity
Front sight focus +10% Accuracy
Quick kill +30% Accuracy
Disables: Aim Down Sights
Antibiotic ointment +15% Healing Efficiency
EMT bag +30% Healing Efficiency
-10% Stamina Efficiency
Blood donor When you or your teammate becomes incapacitated, all teammates heal for 45 health over 10 seconds.
This card applies to you and your teammates.
Caretaker Healing a teammate also heals you for 100% of the amount healed.
Hunker down While crouching, gain 20% Damage Resistance and 12.5% Accuracy.
Martyr When you or your teammate becomes incapacitated, all teammates gain 100% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds.
This card applies to you and your teammates.
Team ammo +10% Team Ammo Capacity
This card applies to you and your teammates.
AK47 Grants you an AK47 starting weapon.
TAC14 Grants you a TAC14 starting weapon.
Down in front! While crouching, gain 10% Damage Resistance and 100% Friendly Fire Resistance.
M1A Grants you an M1A starting weapon.
Ammo scavenger You can sense nearby Ammo.
More Ammo spawns
Weapon scavenger You can sense nearby Weapons
More Weapons spawn.
Support scavenger You can sense nearby Support Accessories
More Support Accessories spawn.

Green Brawn Cards

Vitamins +10% Health
Canned goods +30% Health
-10% Stamina
Batter up +25% Melee Damage
+25% Melee Cleave Power
Mean drunk +75% Melee Damage
+75% Melee Cleave Power
-50% Gun Accuracy
Berserker Gain 10% Melee Damage, 10% Melee Speed, and 5% Movement Speed for each Melee kill in the last 4 seconds.
Pyro +75% Fire Resistance
Kills with fire grant you 3 Temporary Health.
Sapper +100% Explosive Damage
+50% Explosive Resistance
Triumph Kills with a melee weapons heal 2 Health.
Team health +10% Team Health
This card applies to you and your teammates.
Heavy attack Charge: Hold LMB with melee weapons to burst forward.
Charge attacks deal 100% increased damage.
Sunder Melee hits cause the target to take 20% increased damage 5 seconds.
Arsenal You can equip a Primary weapon in your Secondary slot.
Offensive scavenger You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.

Yellow Fortune Back 4 Blood Card System

Grenade pouch +1 Offensive Inventory
Fanny pack +1 Support Inventory
Finders keepers Pistol kills have a 2% chance to spawn ammo.
Gunslinger When you stow your weapon, it reloads.
Trophy Hunter When you kill a Mutation, gain 10 Copper (up to 300 per level).
This card applies to you and your teammates.
Resourceful Your secondary weapons have unlimited ammo.
Insurance policy +1 Extra Life
Lose 50 Copper at each Saferoom
Living on a prayer Kills while at critical health recover 1 health.
Lucky duck Whenever your team loots Copper, you have a 35% chance to find 35% additional Copper.
Wake of death You can shoot while sprinting.
Overheal Healing that exceeds your maximum Health will grant Temporary Health.
Copper scavenger You can sense nearby Copper.
More Copper Piles spawn.
Saferoom recovery Your team heals 5 Trauma Damage and refills 10% Ammo in each Saferoom.
This card applies to you and your teammates.

This is everything you need to know about how the Card System works in Back 4 Blood. While you are here you can also have a look at the Back 4 Blood Open Beta.

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