Apex Legends Full Patch 1.1.1 Logs – Caustic, Gibraltar Updates, Weapon Balancing and More

Caustic And Gibraltar Gets More Power In This New Patch

What does the new Apex Legends Patch 1.1.1 meant for players? There are some major changes you will read in this news about the latest patch that brings balancing, character upgrades and major changes every Apex Legend player must read once.

Big things to see the first update for Caustic and Gibraltar. These two characters were highly vulnerable before, a Respawn tried to sort the issue through the previous patch which did not help much. Later Respawn added more passive perk and damage buff turning these two characters into the real tank. Both characters get a new passive ability upgrade called Fortified that reduces the damage by 10%. Gibraltar gets additional buff for shield and Caustic gets more for gas canister and poisonous tick. You can read the full patch logs below.

In a new event between April 16 to April 18, top 5 players of each day will earn a full Battle Pass tier. Players can upgrade their passes faster through this.

Apex Legends Patch 1.1.1 Full Patch Logs:


  • Fortified Passive Perk added: reduces damage taken by 10%
  • Gas Damage per tick increased: 1 -> 4
  • Ultimate Throw distance increased: 28 meters -> 33 meters


  • Fortified Passive Perk added: reduces damage taken by 10%
  • Gun Shield health increased: 50 -> 75


On the weapons side of the equation, we’ve made a number of changes to try to improve the power of long-range gameplay. We’re reducing leg shot damage reductions on sniper category weapons, so you’re not punished for landing inaccurate shots at long distances. Given the semi-auto and low damage nature of our current sniper suite, coupled with the general speed and evasiveness of many Legend kits, it already takes several challenging shots to down someone at range. Because of this difficult sniper environment, we’re also reducing general sniper weapon sway and hitting the DMR with a few targeted buffs to make it more viable to engage Legends at the range.

Separately from the sniper category, we are nerfing the Spitfire a bit, but our goal is to still keep it strong, as it’s a rarer spawning weapon. The Wingman is receiving a few magazine size nerfs, so that it doesn’t dominate the stock gun vs. stock gun battle early on due to its super high damage per bullet. Lastly, the Havoc is getting some general ammo and charge beam buffs to bring it in line as a viable energy ammo AR that competes with the R-301 and Flatine/Hemlok. The end goal is that the Havoc pressures a player’s ability to find Energy ammo, but is less dependent on finding attachments, whereas the R-301 and Flatline/Hemlok have less ammo pressure, but a higher reliance on finding more attachments to achieve power.


  • Lowered leg shot damage reduction: 25% -> 10%
  • Reduced base weapon sway by about 33%
  • Reduced base sway speed by about 25%


Increased fire rate 1.2 -> 1.6

Increased magazine size

  • Base mag increased: 5 -> 6 rounds
  • Common mag extender increased: 6 -> 8 rounds
  • Rare mag extender increased: 8 -> 10 rounds
  • Epic mag extender increased: 10 -> 12 rounds


Increased base magazine size: 25 -> 32 rounds

Charge Beam

  • Reduced cost per shot: 5 -> 4
  • Increased close range damage: 55 -> 60
  • Increased damage at range: 45 -> 50
  • Close range damage falloff increased: 35m -> 75m
  • Ranged damage falloff increased: 75m -> 125m


Reduced magazine size

  • Base mag reduced: 6 -> 4 rounds
  • Common mag extender reduced: 8 -> 6 rounds
  • Rare mag extender reduced: 9 -> 8 rounds
  • Epic mag extender reduced: 12 -> 10 rounds


Reduced base damage: 20 -> 18

Magazine extender attachments reduced

  • Common mag extender reduced: 45 -> 40 rounds
  • Rare mag extender reduced: 55 -> 45 rounds
  • Epic mag extender reduced: 60 -> 55 rounds


Gold Havoc

  • Now has Turbocharger
  • Now has 1x-2x variable holo site

Gold R301

  • Now has 1x-2x variable holo site

Gold Wingman

  • Now has the digital threat


In honor of Thicc-boi buffs, we’re going to be running a bonus Battle Pass XP event. From approximately 10 AM PST 4/16 through approximately 10 AM PST 4/18, your first Top 5 of the day (your squad places 5th or better in a match) will grant you 1 full bonus Battle Pass Level (29,500 BPP), up to a max of level 110. You can earn this once per day. We’ll also be finding other moments during the season to add Battle Pass XP bonuses, so stay tuned!



Increased the speed of the ship by about 50%

  • We felt that the ship was moving a bit too slow after watching player behavior so we’re speeding it up so players that like to drop later in the flight path don’t have to wait so long.


  • Fixed UI bug where the wrong percentage would be displayed for all boost badges.

Source: Apex Legends Reddit

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