If you are ready to master the dark art of being a vampire, then our tier list of V Rising’s best Spells and Abilities is precisely what you need. In our ranking, we will break down the best spells and give you all the important info like their Cast Time, Cooldown, Unlock Requirements, and more to help you quickly get the best build to destroy all enemies in the game. From defensive maneuvers like dashes and leaps to powerful, devastating ultimates, we’ve covered you with all the necessary information.
All V Rising Best Spells and Abilities Tier List
Here is the tier list of all V Rising best Spells and Abilities:
Tiers | Spells | Magic | Class | Unlock Requirement | Type | CD | CT |
---|---|---|---|---|---|---|---|
S+ Tier | Blood Storm | Blood | Ultimate | Soul Shard of Dracula | Channelling | 120s | 1.5s |
S+ Tier | Eye of the Storm | Storm | Ultimate | Soul Shard of the Monster | Target Area | 120s | 0.7s |
S+ Tier | Voidquake Vortex | Chaos | Ultimate | Soul Shard of the Winged Horror | Target Area | 120s | 1.5s |
S+ Tier | Frost Vortex | Frost | Ultimate | Slay Talzur the Winged Horror | Target Area | 120s | 0.5s |
S+ Tier | Summon Fallen Angel | Unholy | Ultimate | Soul Shard of Solarus | Summon | 120s | 0.2s |
S Tier | Arctic Leap | Frost | Ultimate | Tier 3 Spell Point | Leap | 120s | – |
S Tier | Crimson Beam | Blood | Ultimate | Tier 3 Spell Point | Channelling | 120s | 0.4s |
S Tier | Death Knight | Unholy | Basic | Tier 2 Spell Point | Summon | 11s | 0.2s |
S Tier | Merciless Charge | Chaos | Ultimate | Tier 3 Spell Point | Dash | 120s | 0.7s |
S Tier | Void | Chaos | Basic | Tier 2 Spell Point | Target Area | 9s | 0.3s |
S Tier | Ward of the Damned | Unholy | Basic | Tier 1 Spell Point | Channelling | 11s | – |
A Tier | Army of the Dead | Unholy | Ultimate | Tier 3 Spell Point | Target Area | 120s | 0.7s |
A Tier | Ball Lightning | Storm | Basic | Tier 1 Spell Point | Projectile | 9s | 0.4s |
A Tier | Blood Rage | Blood | Basic | Tier 1 Spell Point | Beneficial Spell | 10s | Instant |
A Tier | Chaos Volley | Chaos | Basic | Tier 1 Spell Point | Channelling | 8s | 0.6s |
A Tier | Heart Strike | Blood | Ultimate | Tier 3 Spell Point | Dash | 120s | 0.7s |
A Tier | Ice Block | Frost | Ultimate | Tier 3 Spell Point | Channelling | 120s | 0.1s |
A Tier | Mosquito | Illusion | Basic | Tier 2 Spell Point | Summon | 10s | 0.1s |
A Tier | Raging Tempest | Storm | Ultimate | Tier 3 Spell Point | Dash | 120s | 0.7s |
A Tier | Spectral Guardian | Illusion | Ultimate | Tier 3 Spell Point | Summon | 120s | 0.3s |
A Tier | Volatile Arachnid | Unholy | Ultimate | Tier 3 Spell Point | Summon | 120s | 0.5s |
B Tier | Blood Fountain | Blood | Basic | Tier 2 Spell Point | Target Area | 10s | 0.5s |
B Tier | Bone Explosion | Unholy | Basic | Tier 1 Spell Point | Target Area | 9s | 0.5s |
B Tier | Chaos Barrage | Chaos | Ultimate | Tier 3 Spell Point | Channelling | 120s | 1s |
B Tier | Chaos Barrier | Chaos | Basic | Tier 2 Spell Point | Barrier | 11s | – |
B Tier | Cold Snap | Frost | Basic | Tier 1 Spell Point | Channelling | 10s | 0.1s |
B Tier | Corrupted Skull | Unholy | Basic | Tier 1 Spell Point | Projectile | 8s | 0.7s |
B Tier | Frost Barrier | Frost | Basic | Tier 2 Spell Point | Barrier | 11s | – |
B Tier | Mist Trance | Illusion | Basic | Tier 2 Spell Point | Counter | 10s | 0.1s |
B Tier | Soulburn | Unholy | Basic | Tier 2 Spell Point | Target Area | 9s | 0.5s |
B Tier | Spectral Wolf | Illusion | Basic | Tier 1 Spell Point | Projectile | 8s | 0.7s |
C Tier | Aftershock | Chaos | Basic | Tier 1 Spell Point | Projectile | 9s | 0.4s |
C Tier | Blood Rite | Blood | Basic | Default Spell | Counter | 10s | 0.1s |
C Tier | Discharge | Storm | Basic | Tier 1 Spell Point | Counter | 10s | 0.1s |
C Tier | Frost Bat | Frost | Basic | Tier 1 Spell Point | Projectile | 8s | 0.6s |
C Tier | Ice Nova | Frost | Basic | Tier 1 Spell Point | Target Area | 9s | 0.4s |
C Tier | Lightning Typhoon | Storm | Ultimate | Tier 3 Spell Point | Channelling | 120s | 0.5s |
C Tier | Phantom Aegis | Illusion | Basic | Tier 1 Spell Point | Shield | 11s | – |
C Tier | Power Surge | Chaos | Basic | Tier 1 Spell Point | Beneficial Spell | 10s | – |
C Tier | Sanguine Coil | Blood | Basic | Tier 2 Spell Point | Projectile | 6s | 0.5s |
C Tier | Wraith Spear | Illusion | Basic | Tier 1 Spell Point | Projectile | 9s | 1s |
D Tier | Crystal Lance | Frost | Basic | Tier 2 Spell Point | Projectile | 8s | 1s |
D Tier | Cyclone | Storm | Basic | Tier 1 Spell Point | Projectile | 8s | 0.7s |
D Tier | Lightning Curtain | Storm | Basic | Tier 2 Spell Point | Target Area | 11s | – |
D Tier | Polarity Shift | Storm | Basic | Tier 2 Spell Point | Projectile | 8s | 0.4s |
D Tier | Shadowbolt | Blood | Basic | Default Spell | Projectile | 8s | 1s |
D Tier | Veil of Blood | Blood | Travel | Tier 2 Spell Point | Dash | 8s | 0.45s |
D Tier | Veil of Bones | Unholy | Travel | Tier 2 Spell Point | Dash | 8s | 0.5s |
D Tier | Veil of Chaos | Chaos | Travel | Tier 2 Spell Point | Dash | 8s | 0.3s |
D Tier | Veil of Frost | Frost | Travel | Tier 2 Spell Point | Dash | 8s | 0.5s |
D Tier | Veil of Illusion | Illusion | Travel | Tier 2 Spell Point | Dash | 8s | 0.5s |
D Tier | Veil of Storm | Storm | Travel | Tier 2 Spell Point | Dash | 8s | 0.5s |
D Tier | Wisp Dance | Illusion | Ultimate | Tier 3 Spell Point | Projectile | 120s | 0.2s (4s) |
Best Passive Spells and Abilities
In addition to active spells and abilities, V Rising offers a range of passive abilities that can be unlocked to customize your vampire’s strengths further. These passive abilities are tied to specific spell schools and can be obtained at the Altar of Stygian Awakening using Stygian Shards.
Picking the right passive spells in V Rising depends on your playstyle and the active abilities you’ve chosen. Here is the list of all the V Rising Passive Spells and Abilities currently available in the game after Gloomrot update:
Passives | Magic School | Unlock Requirement | Description |
---|---|---|---|
Blood Spray | Blood Spell | 400 Stygian Shards | Critical strikes leech 5% health and there is a 25% chance to spawn a Blood Orb when killing a target affected by Leech. |
Sanguine Mastery | Blood Spell | 1000 Greater Stygian Shards | Boosts the effect of your current blood type by 8%. |
Hunger for Blood | Blood Spell | 600 Greater Stygian Shards | Increases damage against V Bloods by 10%. |
Chaos Kindling | Chaos Spell | 400 Stygian Shards | Ignite deals 20% increased damage and a 50% chance that Chaos Explosion ignites enemies hit. |
Embrace Mayhem | Chaos Spell | 1000 Greater Stygian Shards | Increases ultimate cooldown recovery rate by 15%. |
Turbulent Velocity | Chaos Spell | 600 Greater Stygian Shards | Gain 6% increased movement speed for 8s when dealing damage to an enemy. |
Chillweave | Frost Spell | 400 Stygian Shards | Shields applied on you absorb 10% additional damage and you gain 5% increased damage to Chilled and Frozen targets. |
Cold Soul | Frost Spell | 1000 Greater Stygian Shards | Killing a Frozen target or inflicting Freeze on an immune target triggers an ice nova dealing 25% damage and inflicting Chill. |
Lingering Frost | Frost Spell | 600 Greater Stygian Shards | 30% chance to apply Chill when Freeze is removed. |
Flowing Sorcery | Illusion Spell | 1000 Greater Stygian Shards | Increases spell cooldown recovery rate by 5% and there is a 25% chance to not consume Phantasm when triggering a cooldown reset. |
Skinwalker | Illusion Spell | 600 Greater Stygian Shards | Increases movement speed while shapeshifted by 8%. |
Spiritual Infusion | Illusion Spell | 400 Stygian Shards | Deal 10% increased spell damage to Weakened enemies and increase the duration of Weaken by 1s. |
Elemental Resistances | Storm Spell | 600 Greater Stygian Shards | Increase all resistances by 10. |
Enhanced Conductivity | Storm Spell | 1000 Greater Stygian Shards | 50% chance that Chain Lightning bounces one additional time. |
Lightning Fast Strikes | Storm Spell | 400 Stygian Shards | Increases primary attack speed by 5% and Static triggers deals 20% increased damage. |
Arcane Animator | Unholy Spell | 400 Stygian Shards | 15% chance to summon a Skeleton Mage when a Condemned target perishes and minions deal 10% bonus damage. |
Dark Enchantment | Unholy Spell | 1000 Greater Stygian Shards | Reduces damage taken by 20% when below 15% health. |
Soul Drinker | Unholy Spell | 600 Greater Stygian Shards | Reduces the cooldown of Feed by 2s, and there is a 20% chance to summon a Skeleton Warrior when triggering bite. |
As you can see, each passive complements the active spells. So you can choose the ones that complement the best V Rising Spells and Abilities we have given in our tier list above.
You can get a few powerful Ultimate spells toward the endgame and make your gameplay reaching the target level 91 a breeze. Below, we will look at the best V Rising spells and abilities (as mentioned in the Tier List above) you need to aim for.
That is all you need to know about V Rising best Spells and Abilities tier list. If you found this helpful, check out our dedicated tier list category page for more ranking guides.