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Ubisoft Clarifies Their Stance On Having Pay To Win Methods In Ghost Recon

Ubisoft had maintained their stance of not introducing a pay to win scenarios in Ghost Recon: Breakpoint but a few players still managed to find a method that used microtransactions for XP boosts in the early access period of the game.

Ubisoft were quick to release a statement regarding this issue in which they said, “We are aware that during the Early Access of Tom Clancy’s Ghost Recon: Breakpoint on October 1st, some Time-Saver items (Skill Point bundles, XP boosters, part bundles for advanced weapon upgrades) were available for purchase for a few hours in our Store but this was not our intention and was an error on our behalf. These items were designed as an optional way for players arriving later to the game (Post-Launch) to catch up with those who have been playing for longer and enjoy out co-op and challenging end-game experiences. These Time Savers have since been removed from our Store for now.”


This rather feels like the developers mistaken left some form of XP boosters in the early access, but they have not made these things available in the actual game that they released.

The community manager claimed that the developers had no intention of introducing any pay to win scenarios in the game rather “Time-Savers were not designed to grant any advantage over players not using them. Additionally, Ghost War PVP has been carefully balanced to ensure that no matter your experience as a player, no one has a critical advantage based on their progression.”

Ghost Recon: Breakpoint is developed by Ubisoft and is available right now for PC, Xbox One and PS4.