According to official information, Star Wars: Squadrons will deliberately not use a live service approach. Instead, the developers wanted to offer a complete package for the release.
Last week, Star Wars: Squadrons, which is being developed by EA Motive developers, was also officially announced. As the studio confirmed shortly after the official announcement, all content in the game can be unlocked.
However, according to the developers, microtransactions were deliberately avoided in Star Wars: Squadrons. According to a current statement, the same also applies to a possible live service approach. Right from the start, EA Motive’s aim was to provide users with a title that would bring all the planned content out of the house.
In that sense, the creative director Ian Frazier stated the following in an interview to Game Informer:
“Our mindset has been very old school. We’re trying to say with this game that we have a $40 price point, we want to feel generous to players, and we want it to feel like a complete experience. Like ‘You gave us your $40. Here’s a game that you will love. Thank you.’ That’s it. This isn’t something we are building around a live-service strategy. It’s built around a game that is complete and great in its own right. That’s not to say we will never add anything, I guess we could, but it’s not presented as a live service.”
After the controversy surrounding Star Wars: Battlefront 2 of DICE, EA turned to Respawn Entertainment’s Star Wars Jedi: Fallen Order to try to ease fans’ irritation by betting on a singleplayer experience.
Squadrons will be a spaceship combat game, with a singleplayer campaign, but especially focused on the cooperative and competitive multiplayer, but it is good to see that, like Fallen Order, it will be a complete product.
Star Wars: Squadrons will release on October 2, 2020 for PC, Xbox One and PS4.