Sony Wants To Buy New Game Development Companies
Content will become more important than ever
Google is all set to take a big leap in the coming years by introducing its cloud-based game streaming platform followed by Microsoft Project xCloud that carries similar features. The service brings up a unique platform allowing a player to play games on any system with an internet connection without worrying about hardware limitations. A cloud platform where millions of users are active will turn very important for game developer giving them a possibility to reach a broader audience without worrying about what console they own or what PC they have.
Currently, a major chunk of the market is taken up by consoles and PC, and it becomes important for the developer to bring necessary content our they can be easily outrun in the future. Sony is one of the biggest names in the gaming world, with its in-house console and exclusive titles Sony was able to maintain a firm grip in the gaming world.
Most recent updates coming from CEO and President of Sony Interactive Entertainment Jim Ryan, that Sony is considering merger and acquisition of gaming studios. According to Ryan, with companies such as Google entering the industry “Content is becoming more important than ever before.”
Companies new to the games industry looking at the market with hope is something we definitely welcome,” Ryan said. He emphasized, “Sony Interactive Entertainment has 25 years of experience in the games industry and has big assets.
He also shared a number of monthly users on PS network service of home-use have exceeded 94 Million in March. There are 13 game production companies with many exclusive titles under one roof. Profit margin has risen steadily in the past few years and Ryan is optimistic the same will continue in the future.
In the industry, attention is focused on “cloud games” in which games can be played on smartphones and the like via the cloud. Sony has partnered with Microsoft Corp. in the cloud field, and explained that it will “combine with the transition to the cloud based on the next-generation device.” On the other hand, “For example, there will be no complete transition to the cloud in 22 years after three years,” saying that transition to the cloud takes time, and indicates that it will continue the home game console business.