Satisfactory is, on the surface level, a game that explains how a mega factory works, and by the looks of it, Satisfactory gives the impression of being a successor to Factorio, but this time around, you get to see everything in the third dimension and get to play the game in a first-person perspective mode. While this seems like just another gameplay mechanic, Satisfactory gives you an on-hand look at what might become if and when humans colonize other planets to serve the wants and needs of human beings.
Gameplay
Satisfactory starts with you as an employee of Ficsit, a fictional company that is harvesting resources from other planets; your job is to singlehandedly configure and set up a mega factory that will keep extracting needed resources and function on its own for an extended time. To keep things interesting the developers behind Satisfactory have found the perfect spot that keeps things interesting and makes it challenging enough to be engaging but not so much that you lose interest in it.
As you progress in the game, you learn that though the resources are plentiful, the main issue will be collecting fuel early on. Biofuel does the job, but your mega factory won’t be able to sustain itself long on, and this new search for fuel will keep you going deeper in the game.
Music
The music in this game, though not something that will catch your attention, provides a soothing experience as if you are in a spa, relaxing and can be in contrast with the visuals at a time, though this is still in development. The music choice can be a bit better.
There isn’t much dynamism, as compared to the task or the gameplay with the music; it is subtle and in the background that doesn’t bother either does it excite you that much. This will certainly need attention from the developer.
Mechanics
Satisfactory looks like a niche game, and I was hesitant before trying it. Still, the more I played it, the more I wanted to explore more about the game and learn enough to keep things working smoothly and efficiently. Satisfactory opened my world to a new genre I didn’t think would be so exciting and addicting.
The continuous progress and challenges keep you hooked, coupled with a beautiful world you ravage for resources and play like a poetic reminder of what is happening to our world. However, managing it and building upon it is a considerable challenge.
Everything works beautifully; the landscapes and the world that it is built on are magnificent, and though you get three options when you begin the game, I went with the first one as I felt I should get the proper introduction to this game and genre perfectly before I dive headfirst into something and not liking it.
The endgame contrasts the world you first enter into; in the beginning, you will enter a world untouched by human civilization. However, it resembles an autonomous working economy towards the end, delicately balancing every aspect.
As you keep on upgrading, you will come across your machines either not working towards their potential or being held back because you do not have an efficient delivery method, and finding this balance becomes the biggest hurdle.
Verdict
In a sense, Satisfactory goes from a feat of engineering to the epitome of a production assembly in a matter of hours that will have you go from a messy layout without a plan to meticulously arranging everything to deliver the fastest output.
There is much to talk about Satisfactory, but you only get to see the scale of the game when you start it, and the first hint of the game comes when you install the space elevator. This is where the game begins to deliver the best it offers to the audiences.
Though still an early access game, the experience can be limitless, and the developers have claimed that they are working on giving the players content that will span out for years. Satisfactory looks like a promising game that lets you build the environment you wish to spend your time in.
Indeed, it is worth a try if you haven’t any; though this is not for everyone, those who step into the game will undoubtedly be hooked for a long time.