In Ratchet & Clank: Rift Apart we will be able to play with a lower framerate but in high quality or the opposite.
In an interview with Famitsu, the director of Ratchet & Clank: Rift Apart for PS5 at Insomniac Games, Mike Daly, has revealed the resolution and the framerate at which the base game will run, and maybe some of you will not be exactly happy.
The development team has in fact confirmed that normally Ratchet & Clank: Rift Apart will run at 30 frames per second, but with a resolution equal to 4K. If we want to go up to 60 FPS instead, it will be possible to do it through an optional mode, which, however, will lower the resolution (we don’t know how far).
“Increasing the beauty of the microphone image reduces the frame rate, which is a difficult balance to achieve in any game,” Daly said. “In this game, we’ve focused on balancing the comfort of the action with beautiful graphics while allowing players to choose between two different resolutions and frame rates. One is a 4K resolution at 30fps, and the other is a lower resolution at 60fps. We’re planning to offer either of these two options.”
Daisuke Ishidate, localization producer at Sony Interactive Entertainment Japan Asia, added: “Starting in the second half of the PS3 era, we have chosen to move away from the 60FPS of the PS2 era in favor of 30FPS to make the graphics more beautiful, and the actual gameplay was made at 30FPS. This time around, players can choose whether to follow the 60FPS path of the PS2 era or the high-resolution, 30FPS path of the PS3 and beyond. ”
Ratchet & Clank: Rift Apart will be available on PS5 in the console launch window. Yesterday we got to see a long gameplay demo.
— Insomniac Games (@insomniacgames) August 28, 2020