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PES Could Release on Nintendo Switch, Brand Manager Says

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According to what has emerged in the past few hours, Pro Evolution Soccer (PES), the iconic football brand of Konami could soon make its debut also on Nintendo Switch.

The confirmation would come from the fact that the Japanese giant intends to revolutionize the game engine, no longer relying on the Fox Engine, initially acclaimed by the same publisher, but on Epic Games’ Unreal Engine.

PES 2014 was the first game to exploit the Fox engine, to then be used also in the last chapters of the famous Metal Gear series and, although it was celebrated for its extraordinary graphics, the Fox engine apparently did not have the ability to adapt the popular football title on the hybrid console of Nintendo.

The transition to Unreal Engine from Epic Games seems to have offered this option, according to recent statements of the brand manager of Latin American PES, Robbye Ron. The new engine will help the development team to be more flexible and versatile, allowing the landing of PES also on new platforms available on the market.

I think we are closer to that. The Unreal Engine will help us a lot to be a little more flexible on what platforms we appear on. I can’t assure you yet, but I think we’re getting closer to getting there (to Switch). Whenever we announce a new game, people let us know that they are still waiting for the Switch version. It is something we want, because people ask us and there are many consumers who have stopped playing PES just because we are not on that platform. We are focused on seeing how we can (do it), and I think that the change of engine will help us a lot to fulfill the dream to several Nintendo fans,” Ron said to RPP.PE website (via Nintendolife)

At the moment there has been no official confirmation from Konami on the upcoming PES release on Nintendo Switch. In addition, we remind you that the new eFootball PES 2021 will be simply a seasonal update of PES 2020, available on PS4, Xbox One, and PC starting from this September 15, 2020.

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