NVIDIA announced DLSS 3.5, the latest version of its game-changing AI neural network which is continuously improving. NVIDIA DLSS 3.5 introduces a new feature called Ray Reconstruction, which enhances ray-traced image quality for all GeForce RTX GPUs by replacing hand-tuned denoisers with an NVIDIA supercomputer-trained AI network that generates higher-quality pixels in between sampled rays.
NVIDIA announced that support from game developers, including:
- Alan Wake 2 Launches October 27th With DLSS 3.5, Full Ray Tracing & Reflex
- Cyberpunk 2077 & Cyberpunk 2077: Phantom Liberty Available This September With DLSS 3.5, Full Ray Tracing & Reflex
- Portal with RTX Upgrades To DLSS 3.5 This Fall
- DLSS 3.5 is also coming to GeForce NOW when Alan Wake 2, Cyberpunk 2077: Phantom Liberty launch day-and-date in the cloud. Members can also stream the DLSS 3.5 update for Portal with RTX from the cloud.
In addition to games, DLSS 3.5 also improves image quality in real-time 3D creator applications. Ray Reconstruction will be included in upcoming releases of D5 Render, Chaos Vantage, and NVIDIA Omniverse.
DLSS 3.5 is being demonstrated in NVIDIA’s booth (Hall 2.1 Booth A10) at Gamescom 2023, taking place in Cologne, Germany August 23rd to 27th.
“Fully ray-traced lighting in real-time was a significant milestone on our journey to photorealistic graphics in games, and we met those goals with Cyberpunk 2077’s RT Overdrive Mode, Minecraft with RTX, and Portal with RTX. With the addition of Ray Reconstruction in NVIDIA DLSS 3.5, developers are aided by AI to enhance the worlds they create by increasing image quality further than previously thought possible.” – said Matt Wuebbling, VP of Marketing, NVIDIA
“Thanks to DLSS 3.5’s smart technology, fuelled by AI rendering power, you can experience Cyberpunk 2077: Phantom Liberty’s newest location Dogtown at its very best – with sharper images, more accurate lighting, and the highest frame rates possible.” – Jakub Knapik, VP of Art, Global Art Director, CD PROJEKT RED
“The new Ray Reconstruction feature in DLSS 3.5 renders our fully ray-traced world more beautifully than ever before, bringing you deeper into the story of Alan Wake 2” – Tatu Aalto, Lead Graphics Programmer Remedy Entertainment
“The integration of DLSS Ray Reconstruction with D5 Render marks our third technical collaboration with NVIDIA, following DLSS SR and FG, which further enhances the image quality of D5 Render’s real-time rendering capabilities. We look forward to exploring more possibilities with NVIDIA in the future.” – Jessie Huang, VP, Head of Marketing, D5 Render.
Call of Duty: Modern Warfare III, PAYDAY 3, and Fortnite Among Fall Blockbusters Getting DLSS and/or Reflex Upgrades
DLSS and Reflex will be coming to this Fall’s biggest titles including:
- Alan Wake 2 launching with Reflex, in addition to DLSS 3.5 and full ray tracing
- Call of Duty: Modern Warfare III launching With DLSS 3 & Reflex
- Cyberpunk 2077: Phantom Liberty launching with Reflex, in addition to DLSS 3.5 and full ray tracing
- Fortnite Upgrades To DLSS 3 This Fall
- PAYDAY 3 Launching September 21st With DLSS 3 & Reflex
Half-Life 2 RTX: An RTX Remix Project Announced
At Gamescom NVIDIA announced Half-Life 2 RTX: An RTX Remix Project: The Half-Life 2 community has started developing a RTX Remix remaster for Half-Life 2 using an early access version of RTX Remix’s creator toolkit.
Using RTX Remix, the modders are rebuilding materials with Physically Based Rendering (PBR) properties, adding extra geometric detail via Valve’s Hammer editor, and leveraging NVIDIA technologies including full ray tracing, DLSS 3, Reflex, and RTX IO to deliver a fantastic experience for GeForce RTX gamers. Take a first look at the announced trailer for Half-Life 2 RTX: An RTX Remix Project.
No launch date has been announced. The community has just begun the development of Half-Life 2 RTX: An RTX Remix Project. Four of the top Half-Life 2 Mod teams have banded together and are looking to invite the entire mod community to join the effort to build Half-Life 2 RTX. We encourage mod artists to join Orbifold Studios and help create this incredible remaster.
NVIDIA ACE Adds Emotion To AI-Powered NPCs With NeMo SteerLM
NVIDIA ACE is a custom AI model foundry that aims to bring intelligence to non-playable characters (NPCs) through AI-powered natural language interactions. With ACE, generic NPCs can be turned into interactive characters capable of striking up a conversation or giving local knowledge that leads to new quests.
At COMPUTEX 2023, NVIDIA showed our ACE Kairos demo, featuring Jin the ramen shop owner, rendered in Unreal Engine 5 with RTX ON. In the months since NVIDIA’s team has continued to evolve ACE.
Our newest advancement is the inclusion of NVIDIA NeMo SteerLM, a new technique that enables developers to customize the personality of NPCs for more emotive, realistic, and memorable interactions.
Most LLMs are designed to provide only ideal responses, free of personality or emotion, as you can see by interacting with chatbots. With the SteerLM technique, however, LLMs are trained to provide responses aligned with particular attributes, ranging from humor to creativity, to toxicity, all of which can be quickly configured through simple sliders.
GeForce NOW
This week the first Xbox PC Game Pass titles are now on Geforce NOW. Stream supported PC games from Xbox Game Studios and Bethesda, including Deathloop and Grounded starting August 24th. Games from other top publishers with games on Xbox PC Game Pass are also available to stream, including Mount & Blade II: Bannerlord and No Man’s Sky. Members who have access to these titles through an active Xbox Game Pass or from the Microsoft store can stream them on GeForce NOW, without any additional purchases.