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Minecrafters’ Ray-Traced Worlds Showcased in New Video and 6 New Ray-Traced Games Revealed

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NVIDIA’s GPU Technology Conferences (GTC) brings together the world’s leading graphics and gaming experts, and companies at the forefront of GPU use for science, industry, and other fields. Today the GTC world tour made a stop in Suzhou, China, where NVIDIA CEO Jensen Huang delivered the keynote address that featured some exciting gaming news.

Minecrafters’ Awesome Ray-Traced Creations

Minecraft, the world’s best-selling video game with over 176 million copies sold, is getting ray tracing on Windows 10, and it is featured in a new Minecraft video that debuted at the GTC keynote.

Back in November NVIDIA invited some of the world’s top Minecrafters to experience Minecraft with RTX. Their creations were exceptional, so we captured them in this exclusive video.

Together, NVIDIA, Microsoft Studios and game developer Mojang are adding a form of ray tracing known as path tracing via a patch for the Windows 10 version of the game. With ray tracing, Minecrafters will see a drastic and stunning increase in the image quality of their self-created worlds.

Six New Titles Announce Support for Ray Tracing

It was also announced that six new games are adding ray tracing. New ray tracing games revealed at the most recent GTC include Boundary, Convallaria, F.I.S.T., Project X (Code name), Ring of Elysium and Xuan-Yuan Sword VII. Check out more details here.

They join previously announced games such as Bright Memory: Infinite, Cyberpunk 2077, Dying Light 2, Minecraft, Justice, JX3 Online, SYNCED: Off Planet, Sword And Fairy 7, Watch Dogs: Legion and Vampire: The Masquerade – Bloodlines 2.

Developers are excited about ray tracing and are flocking to it in droves. The world’s leading publishers have announced that ray tracing will be included in their top franchises. Today ray tracing is built upon a robust ecosystem that includes industry-standard application programming interfaces (APIs), support in popular and private game engines, and implemented in games from the biggest publishers.

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