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Gods & Monsters – Lighter Version of Assassins Creed With An Touch Of Zelda

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Gods & Monsters was one of the announcements at Ubisoft E3 2019, a game from the team behind Assassin’s Creed Odyssey. The game features a storybook adventure about a forgotten hero who is on a quest to save Greek Gods.

Cinematic trailer showcased during E3 2019 was not enough to put lights on core gameplay, thanks to Matt Miller from Eurogamer who shared his insights in an article published in Gameinformer after he got a chance to have a close look on the game.

Matt shared this new IP by the team behind Assassin’s Creed Odyssey uses existing Assassin’s Creed engine and technology. This does not mean it is closely related to Odyssey, by utilizing the tech the game brings a new play system with a distinct art style, along with sharing some common traits with Assassins Creed.

Players will control Phoenix who acts as an agent of gods to hunt down Typhon and other monsters. He yields power from the gods, allowing him to summon flaming birds or chop down a whole tree and use telekinesis to throw it at a great distance. The game has missions based on exploration, traversal, combat, and puzzle-solving.

Based on the Odyssey engine the game will surely remind players of Assassins Creed along with a light environment, monsters, a Greet Poet narrator elements similar to Zelda. Few more things that also makes the game near to Zelda is the way Phoenix reacts with the game environment like a combination of jumping and climbing abilities.

Matt also Ubisoft revealed a Stadia version of Gods & Monsters running on a mobile phone and played through gamepad. The streamed version was performing smoothly with decent graphics. It’s clear the game will be on Stadia and lot of big titles like Watch Dogs Legion will also be on Stadia in 2020. The game is releasing on February 25, 2020, and is coming to PS4, Xbox One, PC, Switch, and Stadia.

Source: Gameinformer

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