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‘God of War’ Launches with NVIDIA DLSS and NVIDIA Reflex Support; NVIDIA DLDSR & New Freestyle Filters Can Make Old Games Look New Again!

God of War is the latest blockbuster to ship with NVIDIA RTX technology, and both NVIDIA DLSS and NVIDIA Reflex are supported at launch.

NVIDIA Game Ready drivers are often used as a delivery mechanism to add new features for GeForce users. This Game Ready driver adds support for NVIDIA DLDSR, an enhancement to Dynamic Super Resolution (DSR) with AI, plus several new Freestyle filters that combine to enhance the image quality of your favourite classics.

NVIDIA DLSS and Reflex Deliver The Definitive God of War PC Experience

God of War is the latest blockbuster to ship with NVIDIA RTX technology, and both NVIDIA DLSS and NVIDIA Reflex are supported at launch.

Boost Performance in God of War By Up To 45% With NVIDIA DLSS

Powered by AI rendering technology and dedicated Tensor Core processors found exclusively on GeForce RTX GPUs, DLSS speeds up frame rates in God of War while preserving the games’ stunning graphic detail to provide image quality similar to native resolution.

When enabled, performance is boosted by up to 45% at 4K, allowing gamers to play God of War with phenomenal graphics, higher frame rates, and uncompromised image quality.

God of War GeForce RTX

God of War is 22% More Responsive with NVIDIA Reflex

Responsive games are more immersive and less frustrating and enable players to be more precise with their inputs. God of War’s fast action and spectacular combos are key to overcoming the game’s most difficult challenges. If a PC’s system latency is high, the gameplay feels sluggish and controls are unresponsive. Combos are harder to chain, tricky jumps are mistimed and the experience feels slow.

NVIDIA Reflex can quickly and easily reduce system latency by up to 22% for GeForce 900 Series and newer GPUs, making gameplay snappy, and more responsive with tighter dodges and combos.

DLDSR – Use Your Spare GPU Cycles to Raise IQ

Gamers that are playing games that do not tax the GPU (like classic games such as Prey, Starcraft 2, Diablo III, etc.) can enable DLDSR to use their spare GPU cycles to boost fidelity. DLDSR is especially beneficial for gamers on 1080p or 1440p monitors with excess GPU headroom as it can improve the visuals in their favourite games with a less noticeable performance impact.

DLDSR improves upon DSR by employing a Tensor core-accelerated AI network that has been trained to recognize lines and edges to discriminate between aliasing and texture detail. Due to the enhanced accuracy of this AI-based approach, DLDSR is able to improve image quality while requiring fewer pixels to be rendered than non-DL supersampling.

For example, DLDSR set to 2.25x factor provides visually similar results (i.e. improved clarity and temporal stability) as DSR provides when set to 4x, but with much higher FPS.

DLDSR is available from the NVIDIA Control Panel and works in most games.

We have provided testing guidelines for those interested in checking it out. They can be downloaded from the NVIDIA Press Site at www.nvidia-press.com.

New FreeStyle Filters

Our latest Game Ready Driver also offers three new advanced Freestyle filters – -SSRTGI, SSAO, and Dynamic DOF — that are accessible by pressing Alt+F3 during gameplay when GeForce Experience’s in-game overlay is enabled in the app’s settings menu.

  • SSRTGI (Screen Space Ray Traced Global Illumination), commonly known as the “Ray Tracing ReShade Filter”, enhances lighting and shadows of your favourite titles to create a greater sense of depth and realism.
  • SSAO (Screen Space Ambient Occlusion) emphasizes the appearance of shadows near the intersections of 3D objects, especially within dimly lit/indoor environments.
  • Dynamic DOF (Depth of Field) applies bokeh-style blur based on the proximity of objects within the scene giving your game a more cinematic suspenseful feel.

Comparing Scaler Technologies

Because all the available scalers from GPU manufacturers use different techniques to achieve their goals, simply comparing like marketing labels (such as ‘ultra quality’ or ‘quality’) will not be apples-to-apples and can deliver dramatically different levels of image quality. One technique’s ‘ultra quality’ mode may deliver similar image quality to another technique’s ‘quality’ mode.

Therefore, to compare different scaling techniques, we always recommend you look across image quality modes to find comparable IQ, then measure performance. We call this approach an “Iso-quality comparison”. We provide a tool called ICAT to make it easy to do so.

For reference we have included general recommendations below:

  • NVIDIA Image Scaling (NIS) – is a driver-based spatial upscaler compatible with most games that boosts performance by rendering at a lower resolution and upscaling to the monitor resolution. It is also available as an open-source SDK for all GPUs. It is typically compared to AMD’s FSR spatial upscale.
  • DLDSR/DSR – is a driver-level spatial downscaling compatible with most games that increase image quality by rendering at higher resolution and downscaling to the monitor resolution. DLDSR/DSR typically compares to AMD’s VSR spatial downscaling.
  • DLSS – uses deep learning, Tensor Cores, and temporal game data to boost performance while maintaining image quality comparable to native resolution. Always use ‘iso quality’ to determine comparisons between DLSS and competitors’ offerings. DLSS is the only technology that uses AI and temporal feedback to accurately render objects in motion and eliminate the ‘popping’ and other artefacts associated with spatial upscale. DLSS is in a class by itself.