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Ghost of Tsushima Newest Lethal Difficulty Will Punish You At Every Step

Published Date :

Ghost of Tsushima’s newest update brings “Lethal” difficulty in the new patch 1.05 brings a host of new changes that bring more balance to the game. The update file is around 2.78 Gb in size and luckily not that big.

This new difficulty aims at taking Ghost of Tsushima’s difficulty level up a notch for players who really like to earn their victories in battles. On the flip side, there is also a “Lower Intensity Combat” mode for those who get overwhelmed by the action in the game.

Sucker Punch released the newest patch to make sure that everyone who purchases that game gets the exact experience that they’re hoping to get out of the game. It feels more like an inclusive patch that is aimed towards improving the overall experience in Ghost of Tsushima.

What Is Lethal Difficulty In Ghost of Tsushima

Lethal difficulty is a new setting in Ghost of Tsushima for hardcore players of the RPG genre who want to have the complete competitive experience out of the game. Each move that you make in the game will have you second guess your tactics and will keep you on your toes.

Enemies not only get sharper but will give a sense of realism to the fight as well. You can expect your enemies to predict your moves and will be ready with a counter.

If you are a fan of the Dark Souls series, you should check this difficulty out now immediately.

Ghost of Tsushima Update 1.05 Patch Notes

New difficulty level: Lethal

Enemy weapons are more deadly, but Jin’s katana is also more deadly
Enemies are more aggressive in combat
Enemies detect you faster
Tighter Parry and Dodge windows
Patch 1.05 will also include the following new options in the accessibility menu:

Lower Intensity Combat

Lower intensity mode is meant to maintain the heart and feel of Ghost of Tsushima combat while relaxing several timing-specific elements. Combat is less intense, giving you more time to react. Stealth settings are more forgiving, and enemies take longer to detect you.

  • Most enemy attacks which are normally unblockable become blockable when Lower Intensity is enabled. Blocking with L1 will keep you safe from more attacks than standard combat, though some attacks must still be dodged.
  • Enemies break off their attack combos after damaging you, giving you a chance to recover before the next wave of attacks. In addition, your heavy attacks will interrupt attacks from Brutes, giving you another way to stop their combos.
  • Enemies will not attack you while you’re using Resolve to heal
  • Enemy awareness builds more slowly, giving you more time to recover after being spotted
    Text changes

Large Text option: Increases text size of subtitles, mission objectives and interact prompts by 150% when enabled
Added option to turn speaker name off when subtitles are enabled
New subtitle text color options in addition to white: Yellow, Blue, Red, Green

Patch 1.05 also includes additional bug fixes.

Ghost of Tsushima New Game+ Mode

As of right now, there isn’t any update on the New Game+ Mode which has become a staple of the AAA games in recent years. New Game+ mode allows you to replay the game once again but with all the gear unlocked from your first run.

Hopefully, we’ll get this in future updates and it would be nice to traverse the land of Tsushima in the best armors possible.

These are all the changes that you can expect from the patch 1.05 in Ghost of Tsushima, make sure to check out all the latest news about your favorite games right here on Gamertweak.

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