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GeForce RTX 3080 Beats RTX 2080 Ti in Doom Eternal 4K Gameplay Video

Have you ever seen Doom Eternal running in 4K at 200 fps? No. You can watch the gameplay video below showing how the new GeForce RTX 3080 is doing so.


The announcement of the new NVIDIA GPUs, which unveiled the RTX 30 line on September 1st, has shaken the world of video games, waiting to find out what the impressive specifications of the new video cards can give to gamers of the future.

A first answer comes to us today, considering that NVIDIA and Bethesda Softworks have released a gameplay video of Doom Eternal running on a GeForce RTX 3080. How is the game running on this graphics card? You can see it for yourself in the video published below.

We remind you that, in the case of the GeForce RTX 3080, we are talking about a GPU with 8704 CUDA core and 10GB of GDDR6X memory with a 320-bit bus, a maximum theoretical band of 760GB/s, and a boost clock of 1.71GHz (translated into 29.7TFLOPS in FP32).

This brute force in action can even reach peaks of over 200 fps, with a considerable gain compared to the already powerful RTX 2080 Ti which is shown side by side in comparison with GeForce RTX 3080 in a few moments in the video below.

The new graphics card GeForce RTX 3080 will arrive on the market at $699 this September 17th (at least in the United States). In these hours, NVIDIA has also confirmed DLSS 2.1, the update of its technology and which is designed to complement even more powerful (and giant) RTX 3090, which will be the top of the range of the new generation of GPUs.

NVIDIA has in fact officially confirmed the new generation of DLSS, which should not, however, be considered as a DLSS 3.0. In the words of NVIDIA, we are instead faced with DLSS 2.1, which is already available and includes three new features, as stated below:


– New ultra performance mode for 8K gaming. Delivers 8K gaming on GeForce RTX 3090 with a new 9x scaling option.
– VR support. DLSS is now supported for VR titles.
– Dynamic resolution support. The input buffer can change dimensions from frame to frame while the output size remains fixed. If the rendering engine supports dynamic resolution, DLSS can be used to perform the required upscale to the display resolution.