Assassin’s Creed Valhalla creative director Ashraf Ismail in an interview with Kotaku shared new details about the highly waited adventure action movie game from Ubisoft.
Assassin’s Creed Valhalla will have a different structure compared to other games in the series. It will happen not only in terms of the story but also in terms of the tasks. Not all quests in Valhalla will lead to violence. Sometimes, diplomacy will appear.
In an interview, the developer also reaffirmed the team’s intention to get rid of any obstacles to progress that were in Assassin’s Creed Odyssey and expressed a desire to make the game worth every penny that players pay for it.
At the same time, the principles of Assassin’s Creed Valhalla monetization and the possible introduction of paid experience accelerators into the project Ismail refused to discuss.
Ismail commented on the size of Assassin’s Creed Valhalla, conflicting information about which has recently been received. According to the developer, comparing the size of maps, in this case, is pointless. Their task is to captivate users, while not wasting their time in vain.
Among other things, the developer commented on the team members switching to the remote mode in connection with the COVID-19 pandemic. The change required some adaptation from the team, but so far all processes have already been established.
The release of Assassin’s Creed Valhalla is expected closer to the end of 2020 on PC (Uplay, Epic Games Store), PS4, PS5, Xbox One, Xbox Series X and Google Stadia. According to different rumors, the game may appear on the shelves on October 15 or 16.