If you wish to know all the updates that came with this week’s TWAB, then this article is here to tell you about them and explain what each change and nerf can mean for the near future of Destiny 2.
Destiny 2 TWAB Changes & Nerfs
As Aztecross famously says “Another week, Another Destiny 2 TWAB” we got some meaty changes coming to the game with the 30th-anniversary update coming December 7th. Let’s take a look
Cooldown has been increased from 82 seconds to 182 seconds. It can now one-shot kill in PvP on direct hits. It does increased damage in PvE. Projectile tracking has been removed and some aim assist has been added. It sticks to surfaces now and its throwing speed has been increased by 117%. Those are some hefty changes, my guy.
Firebolt Grenade has seen the opposite changes in comparison to the Flux grenade with its cooldown being reduced from 82 to 64 seconds. While it does see some increase in PvE damage its PvP damage has been reduced.
Supers are seeing some massive changes with how quickly and often they can be used and how much functional they’ll be now. Right out of the gate, this change shouldn’t affect the PvE game by that much as Bungie wants to keep it relatively unchanged with some minor tweaks here and there. Their intent is to reduce the number of supers that you can get in 3v3 game modes and rely more on gunplay and get at least one super in 6v6 game modes. The reason for this is because they want people to be more skilled with weaponry and less reliant on abilities.
As long as you engage in combat and gunplay you should still be able to get supers but its regeneration is no longer directly tied to your intellect and standing around idly won’t grant you much progress. Primary weapons and primary exotics, in particular, will play a major role in granting you more super energy and uptime. So the more damage you do with your primary weapon or the more damage you take, the more super energy you will generate.
Supers now come online at particular times in any game instead of everybody popping theirs every 2-4 minutes. This list shows the super regeneration rate from fastest to slowest –
- Tier 5 (Fastest)
Well of Radiance
- Tier 4
Silence And Squall
- Tier 3
- Tier 2
- Tier 1 (Slowest)
Fist Of Havoc
Hammer Of Sol
You can get the idea from the list as to why these changes are happening in this particular order. Bungie also states that acts as the foundation for the future Light Subclass 3.0 system, starting with the Void subclass in Witch Queen.
Again, Bungie is focused on making gunplay the priority and making it so abilities complement the gunplay and not completely overshadow them. With that out of the way, Bungie has reduced energy regeneration by roughly 50% for these following abilities in PvP-
- Subclass Neutral Perks
Whisper Of Shards (Stasis Fragment)
Arc Web (Stormcaller Warlock)
Rising Storm (Stormcaller Warlock)
Iconic Traces (Stormcaller Warlock)
Electrostatic Surge (Stormcaller Warlock)
Aftershocks (Striker Titan)
Inertia Override (Striker Titan)
Benevolent Dawn (Dawnblade Warlock)
Practice Makes Perfect (Gunslinger Hunter)
Dark Matter (Voidwalker Warlock)
- Subclass In Super Perks
These perks will scale down super energy returns you get kills in your super which means the first kill in your super will give back more energy back than the third, fourth, and fifth kill.
Everlasting Fire (Dawnblade Warlock)
Trample (Striker Titan)
Does not stack multiplicatively in PvP with other regeneration buffs. Remains untouched in PvE.
- Heart of Inmost Light
Ability regeneration scalar is reduced by 50% in PvP and has also been reworked so activating multiple abilities will now give you multiple empowered stacks.
- Contraverse Hold
Duration of grenade regeneration is now fixed at 1.75 seconds and will get reduced grenade energy by 50% in PvP. Lower return in PvP and higher consistency is the goal in mind with this change.
- Doomfang Pauldrons
You’ll get 50% reduced super energy gain when an opposing player is killed by void melee. Remains untouched in PvE.
- Shinobu’s Vow
Remains unchained in PvE but grants 66% less grenade energy on hits in PvP.
- Crown Of Tempests
No change in PvE but the grenade, melee, and super energy regeneration buff scalar has been reduced from 7s to 4s in PvP.
- The Stag
Grants less class energy refund energy on shield break by 50% in PvP. Untouched in PvE.
These mods will see roughly a 50% decrease in returns in PvP-
- Melee Kickstart
- Grenade Kickstart
- Utility Kickstart
- Bolstering Detonation
- Focusing Strike
- Momentum Transfer
- Impact Induction
All stasis changes, this time around, are for the crystals. Stasis crystals will now slow players instead of freezing them straight up in PvP. In PvE however, the detonation damage of stasis crystals has been increased.
- Will see an increase in the slow/ freezing radius from 1.75m to 2.6m.
- Crystal detonation damage against PvP combatants has been decreased by 55%.
- Crystal detonation damage against PvE combatants has been increased by 60%.
- Crystal detonation radius has been increased from 6 to now 8m.
Dodges no longer break projectile tracking.
- Marksman’s Dodge
Cooldown for Tier 10 mobility has gone up from 11s to 14s. Base cooldown remains unchanged at 29s.
- Gambler’s Dodge
Cooldown for Tier 10 mobility has gone up from 11s to 18s. Base cooldown duration has gone up from 29 to 38s.
Less lethal against players in PvP now.
More lethal against Ai in PvE now.
Deals 100% increase shattered damage against combatants in PvE.
- Grim Harvest Aspect
You get 3 fragment slots now instead of 2.
- Combination blow
Base cooldown has been reduced from 96s to 15s.
- Vanish In Smoke Melee
Base cooldown has been reduced from 96s to 75s.
- Shoulder Charges
No longer one-shots players.
Sprint activation time reduced from 1.5s to 1.25s.
Increased range from 5.5m to 6.8m.
Increased targeting cone width by 10%.
Increased damage in PvE by 25%.
- Seismic Strike (Arc Shoulder Charge)
AoE damage reduced from 90 to 40.
Now blinds enemies.
Cooldown increased from 82s to 902.
- Shield Bash (Void Shoulder Charge)
AoE damage reduced from 90 to 40.
Cooldown increased from 82s to 90s.
- Hammer Strike (Solar Shoulder Charge)
Direct impact damage reduced from 170 to 120.
Cooldown increased from 82s to 90s.
- Towering Barricade
Cooldown increased from 37s to 40s.
- Rally Barricade
Cooldown decreased from 37s to 32s.
- Diamond Lance
You get 3 fragment slots instead of 1.
Lances spawn by killing PvE combatants with stasis weapons, killing 3 players in a single life with a stasis weapon, killing an enemy with stasis ability, and by shattering an enemy.
- Shiver Strike
Increased damage by 50% while in Glacial Quake super.
- Whisper Of Chains
Increased damage resistance from 25% to 40% against PvE combatants.
Melee damage bonus and lunge range now deactivate post a melee kill.
Super energy gain from Fist of Havoc now goes down from 3 PvP kills instead of 7.
- Frontal Assault
Cooldown has been increased from 82s to 100s.
- Fist Of Havoc
Bottom tree heavy slam radius reduced from 8m to 6m.
- Uncharged Melee
Melee range reduced from 5.5m to now 4.5m.
Can now melee back to back.
- Handheld Supernova
Decreased damage against players and caps out at 150.
Increased damage against champions and bosses by 30%.
The projectile range has been increased from 12m to 14m.
Now it also pushes targets away upon detonation.
- Nova Warp
Increase damage by 30% against champions and bosses.
- Winter’s Wrath
Decreased shatter oule damage against super so now they have to be frozen and shattered twice to eliminate.
- Penumbral Blast
Proximity detonation has been increased by 100% in PvE.
- Bleak Watcher
All stasis grenades charge at the Glacier Grenade rate when Bleak Watcher is equipped.
Phew! That’s a lot of information packed in one measly TWAB but as we know, Bungie sure loves their adjustments. Let’s see how much these changes will impact our game and whether they’ll be loved or hated. These were the Destiny 2 TWAB nerfs and changes and make sure to check other articles on Destiny 2, here at GamerTweak.