Cyberpunk 2077 Wall-Running Feature Removed “Due to Design Reasons”
CD Projekt RED has removed the possibility of running on the walls in Cyberpunk 2077 due to reasons related to the game’s level design.
The game world of Cyberpunk 2077 seems to be incredibly vast and ready to be fully explored, and although players will have a large number of upgrades and means to move freely on the map, CD Projekt RED seems to have removed the ability to move by running on the walls due to reasons related to level design.
The feature was originally planned within the title, but in a more advanced stage of development, it was replaced by a series of skills that can be unlocked and improved over the course of the game.
Max Pears, level designer of Cyberpunk 2077 said in an interview granted to GameReactor that, although the “wall-running” has been cut for design reasons, the game will offer players a lot of flexibility in how they decide to move in the vast world of the game.
The ability to run on the walls seems to have proved inadequate to explore the game environments, so the team simply decided to replace it with other features. “Ah, the wall-running” Pears said. “That is something that we removed due to design reasons, but there’s still going to be a lot of flexibility in how you move, that’s for sure.”
In E3 2018 a gameplay of 48 minutes was shown, where we could see many mechanics of the game. In this long demo, we could see the player use the Mantis Blades (retractable swords installed in the arms) and run on the walls in order to reach very high places. Specifically, at the timestamp 42:55, we see “V” climbing up a wall to peer at the enemies and then plan his attack. You can check the same gameplay sequence below to get an idea of it.
Recall that Cyberpunk 2077 will release on November 19 on PC, PlayStation 4, and Microsoft Xbox One, while it will subsequently also land on next-generation consoles, PlayStation 5 and Xbox Series X, and Google Stadia.