Jason Schreier spoke again on Twitter about the crunch phase at CD Projekt related to Cyberpunk 2077. He reports on 100-hour weeks and employees who seem ill.
Cyberpunk 2077 has been delayed for three weeks. The developers get more time for the necessary fine-tuning. According to the later reports, the current-gen versions for PS4 and Xbox One have some problems.
Apparently, the shift does not change the working conditions. The former Kotaku editor Jason Schreier, who now works for Bloomberg, reports on this. In response to the recent delay, Schreier initially emphasized the following: “Cyberpunk 2077 getting a three-week delay is unusual but probably won’t change much for the developers, many of whom were going to be crunching into December anyway for a post-launch patch. But I sure do hope reality is becoming clearer to those who tried to deny it.”
In another tweet, Schreier followed up, referring to 100-hour weeks that no longer have anything to do with what most people would understand by overtime. He also heard from employees who no longer make a fit impression.
“Look, a CDPR dev told me recently that they’d just clocked a 100-hour week. Another (former) dev just told me they saw some of their friends there and they looked “physically ill.” So kindly gtfo with the “but but but I work long hours too” responses.”
Cyberpunk 2077 getting a three-week delay is unusual but probably won't change much for the developers, many of whom were going to be crunching into December anyway for a post-launch patch. But I sure do hope reality is becoming clearer to those who tried to deny it.
— Jason Schreier (@jasonschreier) October 27, 2020
Schreier has been reporting on the working conditions at CD Projekt for a long time, which resulted in a lot of criticism of his reporting. He later defended his statements by saying that he interviewed almost a dozen CDPR developers. He also showed an email from the studio manager Adam Badowski in which there was talk of overtime as early as June.
Cyberpunk 2077 is expected to release on December 10, 2020, after the latest delay.