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    Borderlands 3

    Borderlands 3 Patch Notes Address Issues Affecting Gameplay With More Fixes Incoming

    Prasad MoreBy Prasad MoreNovember 2, 20195 Mins Read
    Borderlands 3 Mind-Killer Weapon

    Boderlands 3 has been on the wishlists of many gamers and though it isn’t as good as the other installments in the series, it is still fun. Though the game did have some glitches that marred the experience, developer Gearbox were quick to announce a roadmap and fixes for Borderlands 3.

    As you can see the October 24 patch notes describe game stability and performance fixes, though this update does not bring those fixes. It is still important enough to fix other issues of the game.

    The stability and performance fixes will be released later this month.

    Here’s what’s new in the latest Borderlands 3 patch notes:

    Borderlands 3 patch notes

    Bug Fixes

    • Addressed reported collision issues in various maps
    • Raised the Eridian chest out of the dirt near The Terradome
    • Made a modification to prevent certain players from escaping out of the Slaughter Shaft
    • Addressed a potential progression blocker for ‘Footsteps of Giants’ mission when fast traveling to a vehicle
    • Removed an incorrect text description for the Legendary Sniper Rifle Stalker (No change has been made to the gameplay of the gun, only the text has been removed)
    • Addressed a potential progression blocker during the ‘On the BloodPath’ mission
    • Addressed a reported concern that Emperor Spiderants were causing the screen to shake infinitely
    • Addressed a reported concern where Rachael the Anointed’s beam attack was not properly visible on all settings
    • Addressed a reported concern that Troy was not spawning with his pistol
    • Fixed a typo on mission text for ‘Blood Harvest: The Rebloodening’

    Weapon Fixes

    Tediore E-Tech Shotgun Damage increased by 50%

    Borderlands 3 patch notes for October 24

    Stability

    • Fixed a report bug resulting in a crash while loading into maps
    • Fixed a reported audio crash bug
    • Fixed a reported crash that occurred for certain users when level transitioning immediately after throwing a longbow grenade
    • Fixed a reported rare crash that occurred for certain users after completing missions
    • Fixed a reported crash that occurred for certain users when swapping an equipped weapon
    • Fixed a reported crash that occurred for certain users when sorting the Mission Log by region

    General

    • [Consoles Only] Mayhem mode is now available in True Vault Hunter Mode on Consoles
    • [Consoles Only] Added Photo Mode support for Consoles
    • [Consoles Only] Added ECHOcast Twitch Extension support for Consoles
    • Added new Vault Hunter customizations and trinkets
    • Added ability to specify Mayhem Mode while matchmaking
    • Adjusted the volume of the 2K and Gearbox logo intro movies
    • Addressed reported concern where some players were missing skill points
    • Updated gore stump textures for consistency
    • [PC Only] Improved reliability of the voice chat system when open and closing the ECHO menu on PC
    • [PC Only] Added a modification so typing in text chat no longer prevents players from fast travelling
    • Singularity grenades will no longer cause Saurian corpses to float in the air after dying
    • Addressed a reported concern that certain players experienced some Visual FX for the side mission “Transaction Packed” before accepting the mission
    • Addressed a reported concern that some players experienced Brick getting stuck after chasing enemies off the cliff near Hector’s Lament in The Anvil
    • Made a modification where Amber Lamps no longer has a chance to spawn during the “Defend BALEX” objective of “The Family Jewel” mission
    • Addressed a reported concern with the Legendary grenade mod Quasar, where it was not counting towards the optional grenade kills objective in Slaughter maps
    • [PS4 Only] Addressed a language code issue present in PS4 activity feeds for English
    • Addressed a reported concern where users with their region set to Japan were unable to complete the Fast Travel tutorial
    • Made a modification so Safe Area Calibration is now saved when relaunching the game
    • Camera no longer resets to a random location when using the Reset Camera function in Photo mode
    • Photo mode will now force exit when the player is teleported
    • Subtitles are now present when joining another player’s game while a cinematic is playing
    • Addressed a reported concern where some sounds were quiet or missing for the second player in split screen
    • Made various split screen UI fixes
    • Fixed a reported UI issue where the Mayhem Modifier menu would sometimes not appear for certain players

    Weapons

    Flakker – Now consumes 1 ammo instead of 5.

    Bug fixes

    • Addressed a reported bug with “Space-Laser Tag” which prevented some players from progressing to the next objective
    • Atomic has been modified to no longer become invincible, as has been reported under certain conditions
    • Modified Powerhouse Heavy’s attacks to no longer damage players outside of the intended range
    • Addressed a concern that Projected shields were taking too much damage from General Traunt’s attacks
    • Fixed the reported floating door frame in the Jakobs Theatre
    • Addressed a reported potential progression blocker when Rhy’s talks during “Hostile Takeover”
    • Increased checkpoint sizes of New-U stations in multiple locations
    • Included a modification so that Zane’s Digi-Clone will no longer spawn into the cage in Slaughterstar 3000
    Borderlands 3 gearbox PC PS4 Xbox One
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    Prasad More
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    Prasad is a crazy writer, lazy gamer, usually depends on the time of the day for it to be in that order. Aside from indulging in excessive movie-binge sessions and gaming, he uploads reviews and impressions of the latest in film and gaming. You can Connect me at [email protected]

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