Best Build For Operation Dark Hours Raid In The Division 2

Best build with insane damage

Operation Dark Hours is quite a tough Raid in The Division 2 and it might take a very high-quality build with insane damage to complete it. Not every player was able to get to the end due to its difficulty level. Thanks to youtuber – WiLLiSGaming who shared the best builds that consist of a powerful assault rifle, armors, gears with some exclusive talents that add more power to the overall build. And this one really works well in Operation Dark Hours. In this Best Build For Operation Dark Hours Raid guide you can find what all things are included to craft the best and strongest build in The Division 2. Refer the video below for more details.

High Damage Build For Operation Dark Hours Raid

Custom P416 G3 Assault Rifle:

Stats:

  • DMG – 21.5k
  • RPM – 750
  • MAG – 40
  • Accuracy – Medium
  • Stability – Very High
  • Reload Time – 2.2s
  • Critical Strike Range – 10-45m

Talents:

  • Strained: +5% critical hit damage is gained for every 10% of your armor that is depleted.
  • Stable: +15% Stability.
  • Transmission: White holstered, shock applied to the Agent transfers to an enemy within 10m. Can occur once every 60s.

Mods:

  • Optics Rail – EXPS3 Holo Sight with +8.0% Damage to Elites.
  • 5.56 Magazine Slot – Light extended 5.56 Mag with +10 Rounds.
  • Long Underbarrel Rail – Laser Pointer with +5.0% Critical Hit Chance.
  • 5.56 Muzzle Shot – Muzzle Brake 5.56 with +5.0% Damage to Elites.

Javelina Mask:

  • Armor – 20.2k.
  • Gila Guard – +5.0% Total Amor, +20.0% Hazard Protection and +15% Pulse Skill Power.
  • Attributes – +12.268% Health and +33.0% Assault Rifle Damage.
  • Talents: Hard Hitting with +10% damage to elites.

Diamondback Gloves:

  • Armor – 20.8k.
  • Gila Guard – +5.0% Total Amor, +20.0% Hazard Protection and +15% Pulse Skill Power.
  • Attributes – +8.455% Health and +5.0% Assault Rifle Damage.
  • Talents: Devastating with +5% weapon damage.

Stridsvast Combat Vest:

  • Armor – 40.3k.
  • Fenris Group AB – +10.0% Assault Rifle Damage, +10.0% Protection from Elites and +20% Health on Kill.
  • Attributes – +11.5% Headshot Damage, +12.994 Armor and +5.0% Weapon Damage.
  • Talents: Unstoppable Force, killing an enemy grants 2% weapon damage for every 25000 max armor.
  • Talents: Hard Hitting, 10% damage to elites.
  • Mods: Offensive System Firearms +1.5% Weapon Damage and +1.0% Damage to Health.

Didactyl Pad Holster:

  • Armor – 32.7k.
  • Wyvern Wear – +7.0% Critical Hit Damage, +15.0% Drone Skill Power and +10% Critical Hit Chance.
  • Attributes – +14% Critical Hit Chance.
  • Talents: Devastating with +5% weapon damage.
  • Mods: Offensive Protocol Mod with +1.5% Weapon Damage, +3.5% Assault Rifle Critical Hit and 0.5% Pistol Critical Hit chance.

Sidewinder Kneepads:

  • Armor – 24.9k.
  • Gila Guard – +5.0% Total Amor, +20.0% Hazard Protection and +15% Pulse Skill Power.
  • Attributes – +14.966 Armor.
  • Talents: Patience, after being cover for 5s armor repairs by 5% every 1second.
  • Mods: Defensive Protocol Mod Slot with +4.281 Health and .955 Armor on Kill.
  • Mods: Defensive System Mod Slot with 4 Armor Protection from Elites and 4% Explosive Resistance.

All Hazards NBitro Backpack:

  • Armor – 29.5k.
  • 5.11 Tactical – 5% Protection from Elites, 10.0% Extra incoming Healing and +10.0% Weapon Handling.
  • Attributes – +6.0% Weapon Damage, +14.269 Armor and +12.058 Health.
  • Talents: Hardened +10% Armor and Hard Hitting + 10% damage to elites.
  • Mods: Offensive System Mod with +1.5% Weapon Damage and +3.0% Assault Rifle Damage.

The build above focuses more on damage and critical hit chance. The above build will definitely help you in Operation Dark Hours Raid, watch the video below for more weapon recommendations, build updates and the best skills to unlock from the specialist tree. Some of them are listed below as recommended in the video.

Survivalist: Try to take everything from this. Some important one is below.

  • Distributed Repair Talent: Armor kits now repair over 5 seconds instead of instantly, but also apply to group members within 10 meters. Cost of an upgrade – 3.
  • E.M.I – Tier 3: 15% increased assault rifle damage. Cost of an upgrade – 3.
  • Incendiary Grenade: The incendiary grenade applies burn to target within the radius. Cost of an upgrade – 3.