Assassin’s Creed Valhalla was recently announced with a spectacular cinematic trailer yesterday. New details of the title are now starting to emerge, and today in this article we will know more about the RPG elements and combat system of the game.
In an interview with the website Press Start, the creative director Ashraf Ismail spoke about the RPG elements of Assassin’s Creed Valhalla, which is going to take a very different and fresh perspective. “So in terms of RPG and progression, our goal was to actually bring in kind of a fresh new take on it. Something that is much more anchored into the world itself and into the concepts of skills and so on. We do have a very different take than what we’ve previously done, all in the hopes of actually making the Viking experience shine a bit more,” Ismail said.
“So as an example, we have this giant skill graph. It’s a really large skill tree where players can really customize the kind of Viking they that they want to play as. Hopefully, people see a lot more playstyle customization within that. Our angle is much more about letting players, sort of, enjoy the experience of the game as they want. In terms of the RPG progression. So a lot of effort has gone into these skills. We have the return of abilities, but of course, all the abilities are again anchored and rooted and very Viking themed We’ve gotten rid of the idea of levels as well. Instead, we now have power, so again power is something that is rooted in the skill set of the hero. So based on the skills you’ve learned you gain power, and so there’s been a shift in the way we handle RPG and progression to make it a more play-style centered and focused on what players out there want to do in the game,” Ismail continued.
The director also touched on the subject of combat that will be brutal in Assassin’s Creed Valhalla to reflect the setting of Vikings.
“The combat system has been reinvigorated to really showcase the visceral newness and brutality of the time period of the weaponry of warfare during this ninth century,” the director stated, who added that you can mix any two weapons in your hands. So, accordingly, you can hold two axes, two swords, and even two shields in your hands. The combat system, was thus, designed to be very flexible.
Another element that improves the combat system is the variety of enemies that will be incredibly unique. As per the director, the enemies will use the environment and themselves against the protagonist. “The third element to combat improvement is the effort we’ve put into the variety of enemies, that are incredibly unique using the environment and using one another against the hero. We wanted to make sure that if you’d been playing for 15-20 hours, that you were still seeing stuff you’ve never seen before so a lot of effort has gone into the enemy side of combat,” Ismail said.
Assassin’s Creed Valhalla will release in late 2020 on PC (Epic Games Store and Ubisoft Store), Xbox One, PlayStation 4, Xbox Series X, PlayStation 5 and Google Stadia.