EA just announced Anthem Day One Patch that will bring tons of fixes before the game is officially deployed i.e. February 22, 2019. The patch will also be the beginning of Live Service and the patch will be deployed worldwide. Recently while testing the demos, users have complaint various issues, EA took notes down of major bugs and interacted with the gaming community through its blog to deliver a stable game. We bring you full patch notes and details on it.
Below are the details of high level fixes, the one that are counted as major bug in the game:
- Decreased loading times for older disk drives
- Fixed many infinite loading screens
- Fixed multiple challenges not tracking properly
A number of issues have been fixed that were causing players to disconnect or crash - Weapons and gear now have numbers present for modifiers
Next there is big list of fixes under General Improvements, Strongholds, Challenges, Gears and Weapons, Javelins, Combos + Status effects, crafting, controls and UI.
Full Patch Notes:
General Fixes and Improvements:
- Loot Reveal and Expedition Summary now correctly play during the end of expedition screen.
- he gather party mechanic has been made more lenient in a number of situations
- At the end of expedition screen players will no longer get stuck on “Recording Victories” or “Skipping All”.
- Game no longer hangs in Javelin menu when unlocking the second, third or fourth javelin
- During the mission “What Freelancers Do” dying after killing Junkmaw & freeing Arcanists leaves you unable to progress, this has been fixed
- Challenges now unlock for players at the correct levels
Fixed some camera issues during cutscenes - Legendary Contracts can now be accepted from the Social Hub contract board
- Some enemies have had their shield values decreased
Loot now properly drops for players who are downed - The texture quality on the NPC Prospero has been improved
Final boss of strongholds now drop loot instead of only being shown on the end of expedition screen - Fixed the time outs on echoes and relics to prevent griefing and to handle disconnections properly
- Players can no longer fall through the floor during the 3rd trial in the Fortress of Dawn
- Completing the tutorial expedition will now show the correct Ranger appearance
- After disconnecting, rejoining an expedition will now place you back into a squad if you were in one previously
- Corrected an issue where players could not interact with each other in the launch bay in certain circumstances
- Corrected an issue during the Mission “Bad Deal” where outlaws won’t spawn, blocking progress
- The start of expedition screen has been improved
- Addressed a variety of situations where killing enemies does not properly progress world events
- Opening a chest now increments Tomb of the Legionnaire progress for all squad members present
- Scar snipers can no longer shoot through Storm Shield
- Corrected an issue where players would get stuck on the end of expedition screen in some situations
- Players will no longer get disconnected if joining the “Finding Old Friends” mission while the cinematic is playing
- Addressed a number of situations where players can get stuck on the environment in the launch bay
- Increased the damage of the electric status effect
- Corrected an issue where the Shield of Dawn could be crafted with less materials then intended in some situations
- The Platinum Mission feat now grants completion as intended
Status effects can more reliably be applied to Titans - Fixed loading animations on Marksmen Rifles
- Players can now access the Vault from the Forge
- Swimming into jellyfish underwater no longer leaves a visual effect stuck on players.
- Idle animations will no longer sync up over time in the Launch Bay
- Haluk is no longer dual-wielding canes in the epilogue scene
- Corrected an issue where players could not interact with each other in the launch bay in certain circumstances
- Fixed an issue that could cause players in the launch bay to have identical emotes and be unable to use them
- Interceptor melee ability animations will no longer stretch out in certain situations
- Corrected an issue where the default Ranger appearance doesn’t preview in the forge in some situations
- All animations now play as intended in the Forge
- Players can now enter the Tomb of Gwanes while in a party
- The default Javelin wear state has been changed from “Dirty” to “Old”
- Sentinel Loyalty 2 text no longer incorrectly states that it will lead to a larger vault
- Picking up ammo from the ground now properly gives you 30% of that ammo back into both the current magazine and the maximum spare ammo
- Fixed a bug where some global (Javelin Icon) inscription bonuses were not being properly applied to the Javelin and other gear/weapons.
- Fixed some issues that could cause the Armor Pip count on the UI to break and not display properly
Strongholds
- Fixed an issue that would cause a Stronghold server crash after defeating the last boss
- Temple of Scar – Players can no longer get stuck in the mined tunnel in the explosives room
- Temple of Scar – Players can no longer be blocked from entering the explosives room due to fog wall
- Fixed Tyrant Mine so people that join the stronghold in-progress do not end up locked away from their team
- Adjusted lighting in Tyrant Mine underwater section to make it easier to navigate to the exit
- The Swarm Tyrant will no longer get stuck in the side cave entrances in some situations
- Corrected an issue where players would spawn into different areas of the Tyrant Mine in certain situations
- Implemented more safeguards to stop players from going AFK in Strongholds
Challenges
- Only Masterwork items can now be used to progress Masterwork challenges as intended
- Corrected an issue where some Challenges track progress simultaneously instead of incrementally, as intended. (ex: Blast
- Missile I and then Blast Missile II instead of both incrementing at the same time
Gear and Weapons
- After having 1st pilot unlock suit after tutorials, creating a new pilot and going to forge no longer causes load screen hang
- Ice damage bonuses are now correctly applied on ice gear
- Suit-wide bonuses from inscription are now functioning properly
- Players can no longer salvage equipped items
- Javelin specific gear and/or weapons are no longer able to be used on javelins they aren’t intended for
- Corrected an issue where in some circumstances Masterwork
- Components do not have any inscriptions
- The Endless Siege Masterwork Autocannon no longer displays a damage increase of 0% in its tooltip
- Suit-wide specific weapon ammo bonuses coming from infusions are now correctly applied
- A Network Error Message no longer appears when opening an item chest in the second tutorial
- Colossus shoulder gear will now share the appearance of the rest of the javelin as intended
- Deadeye has increased spare ammo 10 -> 20
- Cloudburst has had increased damage 16.3 -> 21
- Torrent has had increased damage 22.2 -> 28.6
- Lightning Strike’s pre-visualization will now accurately depict that the explosion snaps to the ground.
- (Ranger) Inferno Grenade base damage 130 -> 175
- (Interceptor) Cryo Glaive base damage 20 -> 50
- (Storm) Living Flame base damage 50 -> 60
- (Storm) Glacial Beam base damage 150 -> 120
- (Storm) Arc Burst secondary damage 100 -> 150
- (Ranger) Pulse Blast base damage 225 -> 300, and now deals extra damage to Shields (previously did extra damage to Armored).
- (Ranger) Blast Missile now properly scales up in damage as the item level increases
- (Interceptor) Melee attacks now have some minor resistance penetration
- Large Area of Effect abilities will better register multi-kill activities for challenges and medals
- Spark Dash functionality has been significantly improved when the target enemy is at a different height (above/below) the Interceptor.
- Several gear pieces that had missing primer or detonator icons have been fixed.
Click to read more – EA