Home > Press Release > Adding DLSS 3 to Unreal Engine 5.2 Games Just Got Easier with New NVIDIA DLSS 3 Plug-in, and more DLSS News

Adding DLSS 3 to Unreal Engine 5.2 Games Just Got Easier with New NVIDIA DLSS 3 Plug-in, and more DLSS News

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With a list of over 300 DLSS-enhanced games and apps currently available, DLSS momentum is already on fire, and the flames just got a lot higher with the release of a new plug-in for DLSS 3 to the Unreal Engine 5.2 from Epic Games.

In other news, Forever Skies and Trepang2 are the latest games to get DLSS 2 performance upgrades.

Meanwhile, ahead of its official release, Steam gamers can now play a DLSS 2-enhanced Warhaven demo until June 26th, featuring 6 soldiers, 4 immortals, 4 maps, and 2 modes, full details of which can be found here. When Warhaven officially launches this fall, performance can be accelerated to even greater heights with NVIDIA DLSS 3, and system latency can be reduced with NVIDIA Reflex.

NVIDIA DLSS 3 Plugin for Unreal Engine 5.2 Released

Unreal Engine is an open and advanced real-time 3D creation tool, enabling game developers and creators the freedom and control to deliver cutting-edge real-time 3D content, interactive experiences, and immersive virtual worlds.

Today, Epic Games’ Unreal Engine is upgraded with a Frame Generation plugin for Unreal Engine 5.2. Now all Unreal Engine developers and creators can take full advantage of DLSS 3’s AI-powered performance multiplier.

Unreal Engine developers can get started now with help from the NVIDIA plugin integration blog and should check out the Inside Unreal interview that Epic held with NVIDIA developers, talking in-depth about the new Unreal Engine 5.2 plugin.

More DLSS Games

DLSS momentum continues to grow, as today brings a new slate of DLSS games that are on the way, including:

“NVIDIA DLSS 3 introduces truly impressive frame generation technology and the Unreal Engine 5.2 plugin will offer developers a great choice for increased quality and performance of their games.”

Nick Penwarden, vice president of engineering at Epic Games

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