Find out the best character & weapon you can pick in the game using our Tower of Fantasy Weapon Tier List which ranks them from best to worst by tiers.
Tower of Fantasy’s global release was well received by the gaming community despite its resemblance to Genshin Impact in many factors. Tower of Fantasy has a weapons system with a new flavor to it. All SR & SSR rarity weapons have Simulacrum characters associated with them. Our Tower of Fantasy Weapon Tier List ranks the best Simulacrum Characters & Weapons from best to worst. So if you plan to change your playstyle or try something different, this tier list will be your best buddy. Let’s start with this list, so you can find out which weapon to pick while exploring the world of Aida.
Here are the best Simulacrum Characters & Weapons in our Tower of Fantasy Weapon Tier List:
Tiers | ToF Weapon | Simulacrum Characters |
S Tier | Scythe of the Crow | King |
S Tier | Venus | Nemesis |
S Tier | Duel EM Stars | Samir |
A Tier | Absolute Zero | Cocoritter |
A Tier | Thunderblades | Crow |
A Tier | Molten Shield V2 | Huma |
A Tier | Icewind Arrow | Tsubasa |
B Tier | Rosy Edge | Meryl |
B Tier | Staff of Scars | Pepper |
B Tier | Chakram of the Seas | Shiro |
B Tier | Negating Cube | Zero |
C Tier | Nightingale’s Feather | Bai Ling |
C Tier | Pummeler | Ene |
D Tier | Thunderous Halberd | Echo |
D Tier | The Terminator | Hilda |
F Tier | Combat Blade | None |
F Tier | Composite Bow | None |
F Tier | EM Blade | None |
F Tier | Frosted Spear | None |
Fully charged weapons will set the target on fire for 8 seconds with the next attack, causing ongoing damage of 58.00% of ATK every second. Ignited targets receive 50% efficacy from healing.
When the weapon is fully charged, the next attack will paralyze targets for 1 second and electrify them for 6 seconds, negating all buffs and dealing damage equal to 144.00% of ATK. Targets can’t receive any buffs for the next 6 seconds.
When the weapon is fully charged, the next attack will paralyze targets for 1 second and electrify them for 6 seconds, negating all buffs and dealing damage equal to 144.00% of ATK. Targets can’t receive any buffs for the next 6 seconds.
Fully charged weapons will freeze the target for 2 seconds and leave it frostbitten for 6 seconds. Breaking the ice shell causes additional damage equal to 151.00% of ATK. While frostbitten, the target’s weapon charge rate is reduced by 50%.
When the weapon is fully charged, the next attack will paralyze targets for 1 second and electrify them for 6 seconds, negating all buffs and dealing damage equal to 144.00% of ATK. Targets can’t receive any buffs for the next 6 seconds.
Fully charged weapons will set the target on fire for 8 seconds with the next attack, causing ongoing damage of 58.00% of ATK every second. Ignited targets receive 50% efficacy from healing.
Fully charged weapons will freeze the target for 2 seconds and leave it frostbitten for 6 seconds. Breaking the ice shell causes additional damage equal to 151.00% of ATK. While frostbitten, the target’s weapon charge rate is reduced by 50%.
Fully charged weapons will freeze the target for 2 seconds and leave it frostbitten for 6 seconds. Breaking the ice shell causes additional damage equal to 151.00% of ATK. While frostbitten, the target’s weapon charge rate is reduced by 50%.
When the weapon is fully charged, the next attack will paralyze targets for 1 second and electrify them for 6 seconds, negating all buffs and dealing damage equal to 106.00% of ATK. Targets can’t receive any buffs for the next 6 seconds.
Fully charged weapons will inflict damage equal to 137.00% of ATK with the next attack and make the target grievous for 7 seconds, taking 20% extra damage.
Fully charged weapons will set the target on fire for 8 seconds with the next attack, causing ongoing damage of 58.00% of ATK every second. Ignited targets receive 50% efficacy from healing.
Fully charged weapons will inflict damage equal to 100.00% of ATK with the next attack and make the target grievous for 7 seconds, taking 20% extra damage.
Fully charged weapons will freeze the target for 2 seconds and leave it frostbitten for 6 seconds. Breaking the ice shell causes additional damage equal to 111.00% of ATK. While frostbitten, the target’s weapon charge rate is reduced by 50%.
When the weapon is fully charged, the next attack will paralyze targets for 1 second and electrify them for 6 seconds, negating all buffs and dealing damage equal to 106.05% of ATK. Targets can’t receive any buffs for the next 6 seconds.
Fully charged weapons will freeze the target for 2 seconds and leave it frostbitten for 6 seconds. Breaking the ice shell causes additional damage equal to 111.00% of ATK. While frostbitten, the target’s weapon charge rate is reduced by 50%.
Fully charged weapons will inflict damage equal to 63.00% of ATK with the next attack and make the target grievous for 7 seconds, taking 20% extra damage.
Fully charged weapons will set the target on fire for 8 seconds with the next attack, causing ongoing damage of 27.00% of ATK every second. Ignited targets receive 50% efficacy from healing.
When the weapon is fully charged, the next attack will paralyze targets for 1 second and electrify them for 6 seconds, negating all buffs and dealing damage equal to 67.00% of ATK. Targets can’t receive any buffs for the next 6 seconds.
Fully charged weapons will freeze the target for 2 seconds and leave it frostbitten for 6 seconds. Breaking the ice shell causes additional damage equal to 70.00% of ATK. While frostbitten, the target’s weapon charge rate is reduced by 50%.
That’s all for our Tower of Fantasy Weapon Tier List ranks the best Simulacrum Characters & Weapons from S Tier to F Tier in best to worst order. Once you have decided, be sure to check our other Tier Lists and more of our ToF guides for additional tips, tricks, and strategies for this game.