The Division 2 Operation Dark Hours Raid Features complete list. All the changes, upgrades and patch notes are here. Ready for the first raid in Division 2?
The Division 2 first raid Operation Dark Hours is here. Be the first to complete Operation Dark Hours, and your squad will earn a permanent honor in the Base of Operations. The new raid update features new vendor, commendations to earn, and a host of balance changes. It’s free to download for all Year 1 Pass holders. Here is the full list of patch notes The Division 2’s Title 3 Update May 16.
The first 8-player Raid will be live on servers on May 16 and the required Gear Score is 500. This raid will take place in Washington D.C.’s airport. The update features exclusive loot to players and the first team that finishes the raid will have an in-game screenshot of their squad hung in the White House HQ. Isn’t that great?
The Year 1 Pass owners will unlock two classified assignments – exclusive missions in this patch. This assignment will help the players understand the story of how D.C. fell to the Black Tusk. The squad who complete the missions will earn Backpack Trophies to wear around the world. Inaya al-Khaliq will now act as a crafting vendor from now and will be available at the crafting bench. Players can now start buying Specialized and Superior skill mod blueprints and complete weekly bounty.
Depending on the level of the crafting bench, all Exotic item upgrades can gain the maximum Power possible. The loot containers are now reset at a specific time every day along with improved loot from Drone Helicopters. Make sure to look for Key cabinets which hold Dark Zone keys now. Check out the trailer below and the complete patch notes for The Division 2 Updates.
New Feature: Operation Dark Hours
Operation Dark Hours is our first 8-player raid coming to Tom Clancy’s The Division 2. Teamwork, collaboration, and adaptation will be necessary to defeat the Black Tusk. More information and exact opening times will be revealed soon.
New Feature: Classified Assignments: The Fall of DC
Classified Assignments are exclusive missions for owners of the Year 1 Pass. Discover and complete these missions to hear stories behind the fall of DC as well as unlocking exclusive Backpack Trophies. Title Update 3 includes the first two Classified Assignments.
New Apparel Event: Dark Hours
Starting together with the raid release, our second Apparel event will introduce new outfits, masks, emotes and weapon skins!
Added Operation Dark Hours Achievement / Trophy.
Added new Commendations for Operation Dark Hours.
Removed the following Commendations.
28 Days Distinction – Record 672 hours (28 days) of time in-game.
Distinguished Service Ribbon – For 30 consecutive days, on each day play for at least 1h and complete 1 mission.
Supreme Response Distinction – For 7 consecutive days, on each day complete 4 main missions and rescue 5 civilians.
Year One Merit – Play on 14 days per month, on a total of 12 months.
Division Service Merit – For a total of 100 days, on each day play for at least 1hour and deliver 20 resources to control points.
Developer comment: We removed these Commendations as we felt that they were not delivering a great experience for players. Often times you could miss out on your daily login or lose your streak with no error of your own. We’re adding different Commendations that still let you show off your dedication towards the game, without the login requirements. For those players that have already earned the above-mentioned Commendations they will remain visible as completed.
Added a new vanity patch reward for all players as compensation for any lost time due to the above changes.
Added five new Commendations
Full Deck Distinction – Acquire all Snitch Cards.
Distinguished Service Distinction – Complete 30 hours of service.
Supreme Response Distinction – Complete all main missions and Strongholds on Hard difficulty (or above).
Control Point Takeover Merit – Take over 50 Heroic Control Points.
Invasion Service Merit – Complete 10 Invaded Strongholds.
Changed Peacock Award to specifically use the ‘Jumping Jacks’ emote.
Changed Mission Discovery Merit Commendations to track when a player collects loot from loot boxes, not opening the loot boxes. This will ensure that all players that are in a group can earn this Commendation when playing the respective missions.
Increased the base cap for Receiver Components and Protective Fabric crafting materials by 200, meaning that their caps now start at 350 and end at 600 with all material capacity perks.
Inaya al-Khaliq in the Base of Operation is now a Crafting Vendor, she can be found next to the Crafting Bench in the White House.
Added Specialized and Superior Skill Mod Blueprints to her stock.
Added an extra weekly Blueprint to her stock.
Moved crafting Blueprints from the Base of Operations vendor to her stock.
Note: While Inaya will have a variety of Blueprints available, there are still other sources in the game like Settlements and Control Points.
All exotic items upgraded through crafting will get the maximum Gear Score of the current crafting bench tier.
Bonus Armor granted on blue attributes gear significantly increased.
Armor percent can now be found as Defense Attribute rolls.
Health percent can now be found as Defense Attribute rolls.
Gear sets
Hard Wired
Now grants Skill Damage instead of Shock Duration.
Ongoing Directive
Now grants special ammunition into any weapon, including the weapon currently equipped.
Now grants special ammunition on any kill, not just weapon kills.
True Patriot
Decreased debuff cycle from 4 seconds to 2 seconds.
Increased damage dealt to nearby targets when Full Flag is active to 50%.
The Confidential Gear Set intel item now has a project icon to better reflect its use.
Loot containers will now reset at a preset time of day.
Control Point reward container will now also reset with this daily timer.
Improved quality and quantity of Drone Helicopter loot.
Slightly reduced the quality of items from Clan Caches.
Cabinet loot containers now have a chance to contain Dark Zone keys.
Increased ammunition drop chance from enemy NPCs to limit situations where players would run out of ammunition during prolonged fights on higher difficulty activities.
Dark Zone contaminated loot does not drop below player’s average Gear Score and will guarantee Gear Score 500 when the player has reached 500 Gear Score.
Heroic difficulty Mission bosses, Stronghold bosses, Bounty bosses and Heroic Control Points reward containers will guarantee Gear Score 500 when the player has reached 500 Gear Score.
Loot now skews more towards the top end of its allowed Gear Score, resulting in fewer items below a player’s average Gear Score, and items that do drop below it will be closer to that average more often.
Increased the rewards for daily Hard and Challenge mission Projects and they will guarantee Gear Score 500 when the player has reached 500 Gear Score.
New feature: Post Mission Activity Summary
After completing missions, players may opt to look at an activity summary showcasing their performance in that activity and allowing an expanded look at a variety of detailed statistics.
Bank Headquarters
Reduced difficulty for solo players.
Roosevelt Island
Reduced difficulty for solo players.
Hive users can now find +healing on the Experimental Blend mods.
Hive users can now find +radius on the Network Firewall mods.
New mods: Auxiliary Skill Battery
Auxiliary Skill Batteries fit in Skill mod slots and grant Skill Power.
Updated RC Blade to fix various issues.
Elite Medic’s Pulse Grenade has been changed.
No longer applies disrupt.
Reduced Impact radius.
The grenade impact radius should now be easier to see.
Decreased damage of Veteran, Elite and Named NPCs.
Greatly decreased melee damage of all Tank NPCs.
Moderately decreased melee damage of all non-Tank NPCs.
Decreased Thrower NPC’s accuracy with grenades. They are no longer professional baseball pitchers or cricket fielders.
Slightly decreased damage of Elite/Named War Hound.
Civilian Control Point Officers now wear pants.
Civilian Control Point Officers now wear protective body armor. Safety first.
Civilians with fully upgraded Settlements now wear combat harnesses and have slightly more health.
Upgrading a Settlement now slightly increased Civilians’ damage.
NPCs will now be slightly less defensive while in cover and being aimed at by a player.
Decreased likelihood of NPCs using ladders in combat.
Decreased likelihood of NPCs using special navigation out of combat.
Civilian NPCs will now stay further away from players in cover, lessening the chance of them taking a player’s preferred cover location. We get it, you’re very protective of your favorite cover spot.
Civilian Hostages are now more protective of their lives.
Fixed issue with many explosives causing extreme amounts of threat, confusing NPCs.
Fixed various sliding issues with NPCs following recovery from a Status Effect.
Enemy NPCs should no longer be able to stagger players with a melee attack if the player has a Ballistic Shield equipped.
Drone Helicopter
Increased health.
Increased damage.
Improved movement.
Decreased Outcast Suicide vest explosion radius.
Lowered NPC damage and health above normal difficulty.
Increased variety of NPCs at higher difficulty levels.
Implemented various UI and audio improvements to Living World activities.
Control Points
Control Point difficulty is now more clearly communicated, using regular difficulty names in addition to Alert Level.
Approaching enemy patrols and convoys are now signaled more clearly during Control Point Takeover.
The Civilian Officer will now revive downed players during Control Point takeover and judge you silently.
Players can now select the civilian takeover icon on the map as a respawn option during Control Point takeover. The option is disabled after the enemy leader joins the fight.
Players can now fast travel to civilian convoys and takeover squads from the map.
Black Tusk now send War Hound Convoys carrying gear and weapons to Tidal Basin when the mission is available.
Recalibration has been changed to allow for the majority of stats to be moved as they are, from one item to another, while making it less likely to reach the cap of the stat moved. To achieve this goal, we’re expressing the recalibrated power as a separate number called Recalibration Score, next to the Gear Score. As such, recalibration will no longer increase the gear score of the item. All existing recalibrated items will have their recalibrated additional gear score converted to the new format.
Adjusted cost and ability to be recalibrated for
Terminate
Knee Cap
Calculated
XP from Bounties has been increased.
All Settlement Weekly Projects now award blueprints.
New daily Project: SHD Requisition.
Requires crafting ingredients and rewards high quality gear and blueprints.
Increased the quality of Weekly Project equipment rewards.
PvE: The Drone will now more actively look for a new target once it loses its current target.
Will now drain more quickly once a shot has been deflected.
Reinforcer gas clouds do not stack anymore.
Fixed further occurrences of players not being revived.
Increased base duration of Riot Foam when used against a NPC.
Reduced cooldown from 120 seconds to 90 seconds.
Increased required max armor depleted from 10% to 20%.
Now requires 7 Offense Attributes.
Increased Armor repair from 25% to 50%.
Can now occur every 15 seconds, was 10 seconds.
Now requires 7 Defense Attributes.
PvE
Increased granted Weapon Damage from 25% to 35%.
Decreased duration from 10 seconds to 5 seconds.
PvP
Decreased granted Weapon Damage from 25% to 20%.
Decreased duration from 10 seconds to 5 seconds.
Now requires 9 Offense Attributes.
PvE
Depleting an enemy’s armor adds a stack of +25% bonus armor for 10s. Max stack is 6. (was 20%, 20s, 5)
PvP
Depleting an enemy’s armor adds a stack of 20% bonus armor for 5s. Max stack is 5.
Now requires 11 Offense Attributes and an Assault Rifle, SMG or LMG equipped.
Reduced Critical Hit Damage bonus from 8% to 5%.
Increased Health gained per Critical Hit from 15% to 20%.
Reduced Armor gained per Critical Hit from 2% to 1%.
Now requires 4 or less Defense Attributes.
Increased Armor repair for Headshots from cover from 5% to 10%
Reduced Damage to Elites from 15% to 10%.
Increased chance to apply bleed when Shooting an Enemy in the legs from 10% to 15%.
After being in cover for 5s, armor repairs by 5% every 1s. (was 3s).
Now requires 6 Defense Attributes
Reduced Duration from 20 to 5 seconds.
Can only occur once every 20 seconds.
This was already the case but is now reflected in the tooltip.
Now requires 4 or less Offense Attributes.
Increased Weapon Damage to Pulsed enemies from 10% to 20%.
Now requires 5 Utility Attributes.
Reduced Critical Hit Chance bonus from 8% to 5%.
PvE
Increased amount of Max Armor repaired when armor is depleted from 25% to 70%.
Increased timeframe for Armor Kits not being consumed when effect triggers from 5 seconds to 7 seconds.
PvP
Increased Max Armor repaired when armor is depleted from 15% to 25%.
Increased timeframe for Armor Kits not being consumed when effect triggers from 5 seconds to 7 seconds.
Now requires 11 Defense Attributes and no other Talents affecting Armor Kits.
PvE
Killing an enemy now grants 2% Weapon Damage for every 25.000 Max armor.
PvP
Killing an enemy now grants 1% Weapon Damage for every 25.000 Max armor.
Now requires 7 or more Defense Attributes.
Developer comment: Due to the increase in available armor on gear made we decided to also increase the Max armor requirements for Unstoppable Force.
PvE
For every 10 bullets in a magazine capacity, gain +2% rate of fire and +2% weapon damage for 5s when reloading from empty.
PvP
For every 10 bullets in a magazine capacity, gain +1.5% rate of fire and +1.5% weapon damage for 5s when reloading from empty.
Now grants 30% critical damage for 5s instead of 50% critical hit chance.
Developer comment: We think critical damage feels more appropriate as you already need a relatively high critical hit chance to activate the talent regularly.
Now grants 20% rate of fire and -15% weapon damage in the top half of the magazine.
Now grants -20% rate of fire and +30% weapon damage in the bottom half of the magazine
Developer comment: Measured should now be a net damage bonus and the increased rate of fire should better support other talents and effects activating.
PvE:
Killing an enemy repairs 10% armor over 5s. Headshots improves the repair to 20%. (was 5%, 3s, 10%)
PvP:
Killing an enemy repairs 5% armor over 3s. Headshots improves the repair to 15%.
Now requires 7 Defense Attributes.
Increased Headshot kill skill repair and healing to 50% from 25%.
Reduced duration from 25 seconds to 20 seconds.
Now requires 9 Utility Attributes.
Increased skill damage from 25% to 35%.
Increased duration from 10 seconds to 20 seconds.
Now requires 5 Utility Attributes.
Increased missing Armor requirement from 5% to 10%.
Reduced Damage Bonus from 25% to 20%.
Reduced Handling negative from 35% to 25%.
Patch Notes Source: Ubisoft