NVIDIA also released a new tool called ICAT that provides everyone with an easy way to conduct image quality analysis and compare results.
Today, along with a new Game Ready Driver and 10 new games with DLSS, NVIDIA released several updates to our suite of scaling technologies. The updates include the new DLSS version 2.3 that is already supported in over 15 games (including patches for Cyberpunk 2077, Doom Eternal, and others) and an upgrade to the NVIDIA Image Scaling algorithm that works with all games.
NVIDIA also released a new tool called ICAT that provides everyone with an easy way to conduct image quality analysis and compare results.
DLSS Keeps Learning, Keeps Improving
NVIDIA DLSS now offers the ultimate image quality and performance in over 130 games and applications and keeps evolving with the recently released DLSS 2.3 SDK. DLSS 2.3 makes even smarter use of motion vectors to improve object detail in motion, particle reconstruction, ghosting, and temporal stability.
There are a number of games that have already been released with DLSS 2.3 including:
DLSS is an AI-based temporal super-resolution technology that is unique in boosting frame rates while maintaining image quality comparable to native resolution.
Spatial Upscaling For All Games
For over two years, NVIDIA has been offering a driver-based spatial upscaler called NVIDIA Image Scaling in the NVIDIA Control Panel, which enables sharpening and upscaling for ALL your games, without the need for game developer integration. With the new November Game Ready Driver, we’re introducing updates to the scaling and sharpening algorithm, as well as making it more accessible through GeForce Experience.
The new algorithm uses a 6-tap filter with 4 directional scaling and adaptive sharpening filters to boost performance. It sharpens and scales in a single pass, so is very efficient.
The feature is accessible both from the NVIDIA Control Panel and GeForce Experience and includes a per-game sharpening setting tunable from GeForce Experience’s in-game overlay.
NVIDIA is also releasing the NVIDIA Image Scaling algorithm as an open-source SDK that delivers best-in-class spatial scaling and sharpening and works on all GPUs across all platforms. The SDK is publicly available today on GitHub for all developers to integrate into their games.
DLSS Comes to 10 New Games in November
NVIDIA DLSS adoption is growing rapidly, accelerated by easy-to-use Unreal Engine plugins and native support in Unity. In November ten new games will be getting DLSS, including:
NVIDIA Image Comparison & Analysis Tool (ICAT): Image Quality Analysis Made Easy
NVIDIA is also releasing a new image quality comparison and analysis tool called ICAT that makes it faster and easier for everyone to perform A/B image quality comparisons of game screenshots and videos. NVIDIA ICAT allows anyone to easily compare up to 4 screenshots or videos with sliders, side-by-sides, and pixel peeping zoom-ins. Align comparisons spatially and temporally, examine the differences, and draw your conclusions.