NVIDIA Omniverse Speeds Development by Providing Real-Time, Cooperative Design Platform for In-Game Art and Virtual Worlds
Enriching its game developer ecosystem, NVIDIA today announced the launch of new NVIDIA Omniverse features that make it easier for developers to share assets, sort asset libraries, collaborate and deploy AI to animate characters’ facial expressions in a new game development pipeline.
With the NVIDIA Omniverse real-time design collaboration and simulation platform, game developers can use AI- and NVIDIA RTX-enabled tools, or easily build custom ones, to streamline, accelerate and enhance their development workflows. New features for game developers include updates to Omniverse Audio2Face, Omniverse Nucleus Cloud and Omniverse DeepSearch, as well as the introduction of Unreal Engine 5 Omniverse Connector.
“Omniverse provides a powerful development pipeline that addresses the challenges of doing business in today’s world,” said Frank DeLise, vice president of Omniverse at NVIDIA. “Its ability to unify artists, art, tools and applications under a single platform can inspire collaboration among even the most dispersed game development organization.”
A Powerful, More Collaborative Game Creation Environment
Game development pipelines are becoming increasingly complex as artists and designers work to exceed gamers’ expectations for enormous, immersive worlds. Global teams of artists work to build massive libraries of 3D content — a labour-intensive, time-consuming process made more challenging when incorporating realistic lighting, life-like physics and AI-powered technologies.
Omniverse addresses these challenges and helps game developers build photorealistic, physically accurate games more seamlessly by connecting artists, their assets, and software tools in one powerful platform. The collaborative aspect of Omniverse can dramatically decrease iteration time on critical design decisions, expediting project completion.
Omniverse is a multi-GPU-enabled open platform for 3D design collaboration and real-time physically accurate simulation. It runs on any NVIDIA RTX device — from a laptop to a server — transforming complex 3D production workflows. Omniverse is built on Pixar’s Universal Scene Description (USD), an easily extensible, open-source 3D scene description and file format for content creation and interchange among the most popular major game development tools. NVIDIA has expanded upon USD by developing new tools, integrating technologies and providing samples and tutorials.
Game creators, designers, artists and developers can unite their assets, libraries, software applications and game engines within Omniverse, freely iterate on design concepts in real-time, build tools to enhance productivity and instantly share breathtaking, high-fidelity models.
Omniverse for Game Developers
The Omniverse platform is designed for maximum flexibility and scalability. Developers can easily build their own tools using the platform’s modular building blocks. Game developers can use the ready-made Omniverse Apps, with many more being built by third parties.
Components featured in the Omniverse platform for game developers include: