{"id":7846,"date":"2019-08-14T19:37:14","date_gmt":"2019-08-14T23:37:14","guid":{"rendered":"https:\/\/gamertweak.com\/?p=7846"},"modified":"2019-08-14T19:40:02","modified_gmt":"2019-08-14T23:40:02","slug":"wolfenstein-youngblood-update-1-0-4-and-1-0-5-patch-notes","status":"publish","type":"post","link":"https:\/\/gamertweak.com\/wolfenstein-youngblood-update-1-0-4-and-1-0-5-patch-notes\/","title":{"rendered":"Wolfenstein: Youngblood Update 1.0.4 And 1.0.5 Patch Notes Released"},"content":{"rendered":"
Wolfenstein: Youngblood introduces us to two new characters in this epic series which has fought against the Nazi regime. The game received mixed reviews but it is still fun to pick up and find new way and techniques into this decade lasting franchise.<\/p>\n
The studio Bethesda has released notes which highlights the changes that will be accompanied with version 1.0.4 and 1.0.5 which will soon be released for the Wolfenstein: Youngblood.<\/p>\n
Version 1.0.4 features highlight the offline mode pause function and the 1.0.5 addresses a host of game difficulty and progression issues based on user feedback to improve the game further make it better.<\/p>\n
The team at Machine Games has been working on adding a pause function for Offline mode, as well as fixing several issues that players have encountered with achieving 100% game completion. We are targeting this update for later this week on PC, and a couple of days later on PlayStation 4 and Xbox One. Stay tuned for further news on the Nintendo Switch version.<\/p>\n
You can read the full patch notes for 1.0.4 below.<\/strong><\/p>\n In our 1.0.5 update, we are working to address a host of game difficulty and progression issues based on your feedback. This includes:<\/p>\n Additional checkpoints<\/strong> Please stay tuned for more specifics and timing of this update soon! Be sure to follow us @ Wolfenstein on Twitter and Facebook for all the latest news.<\/p>\n All<\/strong> Platforms<\/strong><\/p>\n Added ability to pause the game in OFFLINE mode only. Although we have tested this feature extensively, if you encounter any issues please let us know by submitting a support ticket to https:\/\/help.bethesda.net. Art and Graphics<\/strong><\/p>\n All Platforms<\/strong><\/p>\n Improved the animation when viewing your sister opening Shared Life crates (eliminates teleporting) User Interface<\/strong><\/p>\n All Platforms<\/strong><\/p>\n The Protohund marker for \u201cDestroy the Protohund\u201d and \u201cCollect the Box\u201d missions will no longer appear on the minimap when the mission is not set to active Xbox One<\/strong><\/p>\n Fixed an issue that was causing some players to create an Online game even though they chose the Offline option<\/p>\n Audio<\/strong><\/p>\n All Platforms<\/strong><\/p>\n Fixed a variety of audio issues, including resolving audio dropouts after equipping the flashlight weapon upgrade on the Kugelgewehr<\/p>\n Online Co-op<\/strong><\/p>\n All Platforms<\/strong><\/p>\n Fixed a network packet issue that could cause session disconnects when too many explosions occurred in co-op, resulting in players getting dropped from their co-op game PC<\/strong><\/p>\n Fixed the error message players would receive if their Steam Privacy settings were set to Friends Only. Note that your Steam profile must be set to Public in order to view Steam friends through the in-game invite menu<\/p>\n Miscellaneous Bug Fixes<\/strong><\/p>\n All Platforms<\/strong><\/p>\n Enemies will no longer float in midair next to the walkways in Lab X PC<\/strong><\/p>\n Changed \u201cCould Not Write Crash Dump\u201d error message to be more descriptive. Crash Dumps are files that contain information relating to a crash; this message would appear any time a crash occurred\u2014which could occur for different reasons\u2014and may have led to confusion that \u201cCould Not Write Crash Dump\u201d was a specific error. As these files tend to be large (~58mb) Crash Dump writing remains off by default. The new message gives explicit instructions on how to turn on Crash Dump writing should you choose to assist in diagnosing the cause of your crash<\/p>\nUpdate 1.0.5<\/h3>\n
\nDifficulty adjustments across the board, especially in boss fights
\nAddressing the feeling some players have expressed that some enemies feel like \u201cbullet sponges\u201d
\nAdding additional ammo throughout the game
\nAn option to toggle enemy health bars on\/off
\nMaking it easier to get 100% game completion<\/p>\nUpdate 1.0.4 Patch Notes (Coming later this week)<\/h3>\n
Gameplay<\/h3>\n
\nRemoved the ability to open padlocked doors from the wrong side, as this was causing some issues with mission progression
\nClient players will once again take normal damage from environmental explosions (fire extinguishers, fuel tanks, etc.)
\nPlayers will now correctly be able to catch friendly and enemy grenades after taking the Grenade God upgrade
\nClient players were having health and ammo fully restored in some circumstances after picking up a heavy weapon
\nUberhammer projectiles will now explode properly under all conditions
\nFixed an issue where one player could end up rotated in the wrong direction while interacting with elevator levers<\/p>\n
\nFixed a variety of audio issues, including resolving audio dropouts after equipping the flashlight weapon upgrade on the Kugelgewehr<\/p>\n
\nOpening the Journal while activating fast travel now interrupts fast travel. This corrects a variety of issues with loading and UI
\nFixed a reticle issue that could cause your weapon crosshair in Wolfenstein: Youngblood to appear when playing the \u201cclassic\u201d Wolfstone 3D arcade game in the Paris Catacombs
\nCorrected an issue that could cause \u201cCall for Help\u201d to not be available after using a Shared Life. \u201cCall for Help\u201d should now be available if the player is down but their sister is alive
\nFixed an issue when performing certain actions while opening the in-game options menu that could cause the camera to become permanently tilted<\/p>\n
\nResolved crash that could happen with the Client in a co-op game used Crush, then immediately performed a melee attack on the enemy<\/p>\n
\nThe last used weapon was not being properly equipped when the player dropped a heavy weapon
\nResolved issue where enemies could become stuck floating during the \u201cLothar and Juju\u2019s trap\u201d mission<\/p>\n