{"id":63789,"date":"2021-04-21T05:50:54","date_gmt":"2021-04-21T09:50:54","guid":{"rendered":"https:\/\/gamertweak.com\/?p=63789"},"modified":"2021-04-21T05:50:54","modified_gmt":"2021-04-21T09:50:54","slug":"stellaris-difficulty-levels-how-to-change-and-what-they-mean","status":"publish","type":"post","link":"https:\/\/gamertweak.com\/stellaris-difficulty-levels-how-to-change-and-what-they-mean\/","title":{"rendered":"Stellaris Difficulty Levels – How to Change and What They Mean?"},"content":{"rendered":"

With Stellaris, every day is a new discovery. The more you get playing, the more you find out things that you never knew about the game before. There are numerous possibilities of mixing and matching the game components that work the best for you. A few settings here and some good choice decisions there will get you some insane bonuses within the game and completely change your gameplay. One such aspect is the difficulty levels in Stellaris. In this guide, we will cover all you need to know about the difficulty levels in Stellaris.<\/strong><\/p>\n

What are the difficulty levels in Stellaris?<\/h2>\n

\"Stellaris<\/p>\n

Now each difficulty level is going to add more challenges to your gameplay. But that’s not it. With increasing difficulties come increasing bonuses for AI empires. The thing with bonuses in this game is that they may look really menial but once you start playing, you realize that these bonuses really do bump up your game. It does not end there, the higher difficulty you set, the stronger your endgame Crisis will be.<\/p>\n

The game also features Scaling difficulty. This allows the players to start with 0 difficulty level and gradually scale up to the level that has been set for the end year. Now, this may seem like an ideal option initially, but players sometimes may experience the game being too easy or too difficult.<\/p>\n

Level bonuses<\/h3>\n

So manual selection is recommended. Below we have listed down all the difficulty levels starting from the easiest to the hardest and bonuses that come with it:<\/p>\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Difficulty<\/td>\nAI bonuses<\/td>\nSpaceborne Aliens bonuses<\/td>\nPlayer bonuses<\/td>\n<\/tr>\n
Cadet<\/td>\n–<\/td>\n–<\/td>\n+50%\u00a0Resources from jobs and stations<\/td>\n<\/tr>\n
<\/td>\n–<\/td>\n–<\/td>\n+50%\u00a0Naval capacity<\/td>\n<\/tr>\n
<\/td>\n–<\/td>\n–<\/td>\n+10\u00a0Stability<\/td>\n<\/tr>\n
Ensign<\/td>\n–<\/td>\n\u00a0+30%\u00a0Weapons damage<\/td>\n–<\/td>\n<\/tr>\n
<\/td>\n–<\/td>\n+30%\u00a0Hull<\/td>\n–<\/td>\n<\/tr>\n
<\/td>\n–<\/td>\n+30%\u00a0Armor<\/td>\n–<\/td>\n<\/tr>\n
<\/td>\n–<\/td>\n+30%\u00a0Shields<\/td>\n–<\/td>\n<\/tr>\n
Captain<\/td>\n+25%\u00a0Resources from jobs and stations<\/td>\n+35%\u00a0Weapons damage<\/td>\n–<\/td>\n<\/tr>\n
<\/td>\n\u00a0+15%\u00a0Naval capacity<\/td>\n+35%\u00a0Hull<\/td>\n–<\/td>\n<\/tr>\n
<\/td>\n\u221210%\u00a0Ship upkeep<\/td>\n+35%\u00a0Armor<\/td>\n–<\/td>\n<\/tr>\n
<\/td>\n\u221210%\u00a0Starbase shipyard cost<\/td>\n+35%\u00a0Shields<\/td>\n–<\/td>\n<\/tr>\n
<\/td>\n\u221225%\u00a0Resettlement Cost<\/td>\n<\/td>\n–<\/td>\n<\/tr>\n
<\/td>\n+5\u00a0Stability<\/td>\n<\/td>\n–<\/td>\n<\/tr>\n
Commodore<\/td>\n\u00a0+50%\u00a0Resources from jobs and stations<\/td>\n+40%\u00a0Weapons damage<\/td>\n–<\/td>\n<\/tr>\n
<\/td>\n+30%\u00a0Naval capacity<\/td>\n+40%\u00a0Hull<\/td>\n–<\/td>\n<\/tr>\n
<\/td>\n\u00a0\u221220%\u00a0Ship Upkeep<\/td>\n+40%\u00a0Armor<\/td>\n–<\/td>\n<\/tr>\n
<\/td>\n\u221220%\u00a0Starbase shipyard cost<\/td>\n+40%\u00a0Shields<\/td>\n–<\/td>\n<\/tr>\n
<\/td>\n\u00a0\u221250%\u00a0Resettlement Cost<\/td>\n<\/td>\n–<\/td>\n<\/tr>\n
<\/td>\n+10\u00a0Stability<\/td>\n<\/td>\n–<\/td>\n<\/tr>\n
Admiral<\/td>\n\u00a0+75%\u00a0Resources from jobs and stations<\/td>\n+45%\u00a0Weapons damage<\/td>\n–<\/td>\n<\/tr>\n
<\/td>\n+45%\u00a0Naval capacity<\/td>\n+45%\u00a0Hull<\/td>\n–<\/td>\n<\/tr>\n
<\/td>\n\u221230%\u00a0Ship upkeep<\/td>\n+45%\u00a0Armor<\/td>\n–<\/td>\n<\/tr>\n
<\/td>\n\u00a0\u221230%\u00a0Starbase shipyard cost<\/td>\n<\/td>\n–<\/td>\n<\/tr>\n
<\/td>\n\u221275%\u00a0Resettlement Cost<\/td>\n+45%\u00a0Shields<\/td>\n–<\/td>\n<\/tr>\n
<\/td>\n+15\u00a0Stability<\/td>\n<\/td>\n–<\/td>\n<\/tr>\n
Grand Admiral<\/td>\n+100%\u00a0Resources from jobs and stations<\/td>\n+50%\u00a0Weapons damage<\/td>\n–<\/td>\n<\/tr>\n
<\/td>\n+60%\u00a0Naval capacity<\/td>\n+50%\u00a0Hull<\/td>\n–<\/td>\n<\/tr>\n
<\/td>\n\u221240%\u00a0Ship upkeep<\/td>\n+50%\u00a0Armor<\/td>\n–<\/td>\n<\/tr>\n
<\/td>\n\u221240%\u00a0Starbase shipyard cost<\/td>\n+50%\u00a0Shields<\/td>\n–<\/td>\n<\/tr>\n
<\/td>\n\u2212100%\u00a0Resettlement Cost<\/td>\n<\/td>\n–<\/td>\n<\/tr>\n
<\/td>\n+20\u00a0Stability<\/td>\n<\/td>\n–<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n

So that is all about our article on the Stellaris difficulty levels. If you would like to know how to fluctuate your Empire Sprawl, check out our article on Stellaris: How To Increase And Decrease Empire Sprawl.<\/strong><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"

A complete guide on all you need to know about difficulty levels in Stellaris.<\/p>\n","protected":false},"author":26,"featured_media":63790,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[40,878,63,43,840],"class_list":{"0":"post-63789","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-game-guides","8":"tag-ps4","9":"tag-stellaris","10":"tag-tips-and-tricks","11":"tag-xbox-one","12":"tag-xbox-series-x"},"yoast_head":"\nStellaris Difficulty Levels And Their Bonuses Walkthrough<\/title>\n<meta name=\"description\" content=\"In this article, we provide you detailed information about the Stellaris difficulty levels, their types & what bonus each level entails.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" 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