DisplayPort 1.4a:<\/strong> x3<\/li>\n<\/ul>\n\n\n\nAs for its power connector requirements, you have the options of 3x PCIe 8-pin cables (adapter is included in the box) or 1x 450 W or greater PCIe Gen 5 cable.<\/p>\n\n\n\n
How DLSS 3 and Ray Tracing Change the Game<\/h2>\n\n\n\n
Nvidia graphic cards and their upgrades for DLSS and Ray Tracing technologies always go hand in hand. However, since this isn’t exactly a generational upgrade but rather the Super version of the 4080, you will find there is only a slight improvement in this field. When you compare games on the two cards side by side you can notice a boost anywhere between 2-5% depending on the title. <\/p>\n\n\n\n
For beginners who are new to these things, DLSS 3 offers AI Super Resolution and AI Frame Generation. What Frame Generation does is it takes two frames and adds a frame in between. Depending on the game you are playing it can essentially double your frame rate, if not improve it by a bit. The games that support this feature give you an even better and smoother experience.<\/p>\n\n\n\n
However, since these are artificial frames you shouldn’t use them in games that require low latency and less input lag. So you should avoid using them in FPS titles.<\/p>\n\n\n\n
As for Ray Tracing, it is a rendering method that simulates the lighting of different objects in a scene. It does that by first rendering physically accurate reflections, refractions, shadows, and indirect lighting. Here is another simpler explanation of it by Nvidia:<\/p>\n\n\n\n
\nAnother way to think of ray tracing is to look around you, right now. The objects you\u2019re seeing are illuminated by beams of light. Now turn that around and follow the path of those beams backwards from your eye to the objects that light interacts with. That\u2019s ray tracing.<\/p>\n<\/blockquote>\n\n\n\n
To give you a better and visual example of how Ray Tracing affects in making the game look better here are a few examples of how the game looks when left disabled and after you enable it:<\/p>\n\n\n
\n
Screenshot: Gamer Tweak. Ratchet & Clank: Rift Apart Ceiling.<\/figcaption><\/figure><\/div>\n\n\n
Screenshot: Gamer Tweak. Ratchet & Clank: Rift Apart – 4080 Super 4K RTX Off Ground Has No Reflections.<\/figcaption><\/figure><\/div>\n\n\n
Screenshot: Gamer Tweak. Ratchet & Clank: Rift Apart – 4080 Super 4K RTX On Ground Has Reflections.<\/figcaption><\/figure><\/div>\n\n\nWhile all of the above things sound good on specs, here is what you can expect when actually gaming with it.<\/p>\n\n\n\n
4080 Super Gaming Performance<\/h2>\n\n\n\n
Screenshot: Gamer Tweak. Ratchet & Clank: Rift Apart Average and 99% FPS at 4K with 4080 Super.<\/figcaption><\/figure><\/div>\n\n\nTo test what all 4080 Super has to offer and its full capabilities we played several different games that demand various levels of graphical power like Tekken 8, Cyberpunk 2077, Portal and even e-sports titles Valorant, The Finals, CS2, and Overwatch 2. But for this review and a detailed comparison of FPS on multiple resolutions and using features like DLSS, Upscaling, and Ray Tracing let us take a look at how well it did in Ratchet and Clank: Rift Apart.<\/p>\n\n\n\n
Before starting I haven’t tested the games at 1080p, simply because this card is well capable of handling the game at such settings. So below are the average FPS and 99% FPS in 4K and 1440p resolutions. Also the Upscaling method used here is DLSS and Upscale Quality was set to quality, performance should typically give you more FPS.<\/p>\n\n\n\n
\n- 1440p with RTX, DLSS, and Upscaling Off:<\/strong>\n
\n- Average FPS: 106 FPS<\/li>\n\n\n\n
- 99% FPS: 61 FPS<\/li>\n<\/ul>\n<\/li>\n\n\n\n
- 1440p with RTX, DLSS, and Upscaling On:<\/strong>\n
\n- Average FPS: 98 FPS<\/li>\n\n\n\n
- 99% FPS: 67 FPS<\/li>\n<\/ul>\n<\/li>\n\n\n\n
- 1440p with RTX On but DLSS and Upscaling Off:<\/strong>\n
\n- Average FPS: 57 FPS<\/li>\n\n\n\n
- 99% FPS: 39 FPS<\/li>\n<\/ul>\n<\/li>\n\n\n\n
- 1440p with RTX Off but DLSS and Upscaling On:<\/strong>\n
\n- Average FPS: 158 FPS<\/li>\n\n\n\n
- 99% FPS: 55 FPS<\/li>\n<\/ul>\n<\/li>\n\n\n\n
- 4K with RTX, DLSS, and Upscaling Off:<\/strong>\n
\n- Average FPS: 62 FPS<\/li>\n\n\n\n
- 99% FPS: 36 FPS<\/li>\n<\/ul>\n<\/li>\n\n\n\n
- 4K with RTX, DLSS, and Upscaling On:<\/strong>\n
\n- Average FPS: 35 FPS<\/li>\n\n\n\n
- 99% FPS: 31 FPS<\/li>\n<\/ul>\n<\/li>\n\n\n\n
- 4K with RTX On but DLSS and Upscaling Off:<\/strong>\n
\n- Average FPS: 6 FPS<\/li>\n\n\n\n
- 99% FPS: 3 FPS<\/li>\n<\/ul>\n<\/li>\n\n\n\n
- 4K with RTX Off but DLSS and Upscaling On:<\/strong>\n
\n- Average FPS: 122 FPS<\/li>\n\n\n\n
- 99% FPS: 96 FPS<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n
In case you are new to these things and aren’t sure of what 99% FPS is, it is similar to average 1% low. This basically means it is the minimum FPS that you should get. For example, if you are in an empty area of a game you will usually get a lot more frames, but when suddenly there are too many enemies or objects to render your FPS drops down. So the 99% FPS is what you should expect the game to perform regardless of the situation.<\/p>\n\n\n\n
4080 Super Vs 4080 Vs 4070 Ti Super Vs 3080 Ti<\/h2>\n\n\n\n
Here is a quick list of specifications of the cards you might consider going for:<\/p>\n\n\n\nGPU Specs<\/strong><\/td>4080 Super<\/strong><\/td>4080<\/strong><\/td>4070 Ti Super<\/strong><\/td>3080 Ti<\/strong><\/td><\/tr>NVIDIA CUDA Cores<\/strong><\/td>10240<\/td> | 9728<\/td> | 8448<\/td> | 10240<\/td><\/tr> | Boost Clock (GHz)<\/strong><\/td>2.55<\/td> | 2.51<\/td> | 2.61<\/td> | 1.67<\/td><\/tr> | Base Clock (GHz)<\/strong><\/td>2.29<\/td> | 2.21<\/td> | 2.34<\/td> | 1.37<\/td><\/tr> | Memory Specs:<\/strong><\/td>4080 Super<\/strong><\/td>4080<\/strong><\/td>4070 Ti Super<\/strong><\/td>3080 Ti<\/strong><\/td><\/tr>Standard Memory Config<\/strong><\/td>16 GB GDDR6X<\/td> | 16 GB GDDR6X<\/td> | 16 GB GDDR6X<\/td> | 12 GB GDDR6X<\/td><\/tr> | Memory Interface Width<\/strong><\/td>256-bit<\/td> | 256-bit<\/td> | 256-bit<\/td> | 384-bit<\/td><\/tr> | Display Support:<\/strong><\/td>4080 Super<\/strong><\/td>4080<\/strong><\/td>4070 Ti Super<\/strong><\/td>3080 Ti<\/strong><\/td><\/tr>Maximum Digital Resolution<\/strong><\/td>4K at 240Hz or 8K at 60Hz with DSC, HDR<\/td> | 4K at 240Hz or 8K at 60Hz with DSC, HDR<\/td> | 4K at 240Hz or 8K at 60Hz with DSC, HDR<\/td> | 7680×4320<\/td><\/tr> | Standard Display Connectors<\/strong><\/td>HDMI(2), 3x DisplayPort(3)<\/td> | HDMI(2), 3x DisplayPort(3)<\/td> | HDMI(2), 3x DisplayPort(3)<\/td> | HDMI(3), 3x DisplayPort(4)<\/td><\/tr> | Multi Monitor<\/strong><\/td>up to 4(4)<\/td> | up to 4(4)<\/td> | up to 4(4)<\/td> | 4<\/td><\/tr> | HDCP<\/strong><\/td>2.3<\/td> | 2.3<\/td> | 2.3<\/td> | 2.3<\/td><\/tr> | Technology Support:<\/strong><\/td>4080 Super<\/strong><\/td>4080<\/strong><\/td>4070 Ti Super<\/strong><\/td>3080 Ti<\/strong><\/td><\/tr>Ray Tracing Cores<\/strong><\/td>3rd Generation<\/td> | 3rd Generation<\/td> | 3rd Generation<\/td> | 2nd Generation<\/td><\/tr> | Tensor Cores<\/strong><\/td>4th Generation<\/td> | 4th Generation<\/td> | 4th Generation<\/td> | 3rd Generation<\/td><\/tr> | NVIDIA Architecture<\/strong><\/td>Ada Lovelace<\/td> | Ada Lovelace<\/td> | Ada Lovelace<\/td> | Ampere<\/td><\/tr> | NVIDIA DLSS<\/strong><\/td>DLSS 3<\/td> | DLSS 3<\/td> | DLSS 3<\/td> | Yes<\/td><\/tr> | NVIDIA Reflex<\/strong><\/td>Yes<\/td> | Yes<\/td> | Yes<\/td> | Yes<\/td><\/tr> | NVIDIA Broadcast<\/strong><\/td>Yes<\/td> | Yes<\/td> | Yes<\/td> | Yes<\/td><\/tr> | PCI Express Gen 4<\/strong><\/td>Yes<\/td> | Yes<\/td> | Yes<\/td> | Yes<\/td><\/tr> | Resizable BAR<\/strong><\/td>Yes<\/td> | Yes<\/td> | Yes<\/td> | Yes<\/td><\/tr> | NVIDIA\u00ae GeForce Experience\u2122<\/strong><\/td>Yes<\/td> | Yes<\/td> | Yes<\/td> | Yes<\/td><\/tr> | NVIDIA Ansel<\/strong><\/td>Yes<\/td> | Yes<\/td> | Yes<\/td> | Yes<\/td><\/tr> | NVIDIA FreeStyle<\/strong><\/td>Yes<\/td> | Yes<\/td> | Yes<\/td> | Yes<\/td><\/tr> | NVIDIA ShadowPlay<\/strong><\/td>Yes<\/td> | Yes<\/td> | Yes<\/td> | Yes<\/td><\/tr> | NVIDIA Highlights<\/strong><\/td>Yes<\/td> | Yes<\/td> | Yes<\/td> | Yes<\/td><\/tr> | NVIDIA G-SYNC\u00ae<\/strong><\/td>Yes<\/td> | Yes<\/td> | Yes<\/td> | Yes<\/td><\/tr> | Game Ready Drivers<\/strong><\/td>Yes<\/td> | Yes<\/td> | Yes<\/td> | Yes<\/td><\/tr> | NVIDIA Studio Drivers<\/strong><\/td>Yes<\/td> | Yes<\/td> | Yes<\/td> | Yes<\/td><\/tr> | NVIDIA Omniverse<\/strong><\/td>Yes<\/td> | Yes<\/td> | Yes<\/td> | Yes<\/td><\/tr> | Microsoft DirectX\u00ae 12 Ultimate<\/strong><\/td>Yes<\/td> | Yes<\/td> | Yes<\/td> | Yes<\/td><\/tr> | NVIDIA GPU Boost\u2122<\/strong><\/td>Yes<\/td> | Yes<\/td> | Yes<\/td> | Yes<\/td><\/tr> | NVIDIA NVLink\u2122 (SLI-Ready)<\/strong><\/td>No<\/td> | No<\/td> | No<\/td> | –<\/td><\/tr> | Vulkan RT API, OpenGL 4.6<\/strong><\/td>Yes<\/td> | Yes<\/td> | Yes<\/td> | Yes<\/td><\/tr> | NVIDIA Encoder (NVENC)<\/strong><\/td>2x 8th Generation<\/td> | 2x 8th Generation<\/td> | 2x 8th Generation<\/td> | 7th Generation<\/td><\/tr> | NVIDIA Decoder (NVDEC)<\/strong><\/td>5th Generation<\/td> | 5th Generation<\/td> | 5th Generation<\/td> | 5th Generation<\/td><\/tr> | AV1 Encode<\/strong><\/td>Yes<\/td> | Yes<\/td> | Yes<\/td> | –<\/td><\/tr> | AV1 Decode<\/strong><\/td>Yes<\/td> | Yes<\/td> | Yes<\/td> | –<\/td><\/tr> | CUDA Capability<\/strong><\/td>8.9<\/td> | 8.9<\/td> | 8.9<\/td> | 8.6<\/td><\/tr> | VR Ready<\/strong><\/td>Yes<\/td> | Yes<\/td> | Yes<\/td> | Yes<\/td><\/tr> | Card Dimensions:<\/strong><\/td>4080 Super<\/strong><\/td>4080<\/strong><\/td>4070 Ti Super<\/strong><\/td>3080 Ti<\/strong><\/td><\/tr>Length<\/td> | 304 mm<\/td> | 304 mm<\/td> | Varies by manufacturer<\/td> | 12.3″ (313 mm)<\/td><\/tr> | Width<\/td> | 137 mm<\/td> | 137 mm<\/td> | Varies by manufacturer<\/td> | 5.4″ (138 mm)<\/td><\/tr> | Slot<\/td> | 3-Slot<\/td> | 3-Slot<\/td> | Varies by manufacturer<\/td> | 3-Slot<\/td><\/tr> | Thermal and Power Specs:<\/strong><\/td>4080 Super<\/strong><\/td>4080<\/strong><\/td>4070 Ti Super<\/strong><\/td>3080 Ti<\/strong><\/td><\/tr> | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 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