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How To Enable Cheats and Console Commands In Crusader Kings 3

Cheats and console commands in Crusader Kings 3 will open up all sorts of potential for you in the game which you can exploit and take advantage of. These commands will make sure that you never run out of resources by manipulating the game’s code and offering players with unlimited things with which they can progress in the game.

Also Read | Crusader Kings 3: Trait ID List

This does take out the challenges from the game but will enable you to see what the game can offer in its full might with no consequences whatsoever. Crusader Kings 3 is an RTS game set in the medieval times with elements and you can check out these commands and cheats to get you out of a sticky situation in the game or if you just want to experience a no holds barred type of gameplay.

How To Enable Cheats and Commands In Crusader Kings 3

You can check out the list of cheats and console commands in Crusader Kings 3, but enabling these cheats and commands isn’t that straightforward. Instead, you will need to take a few more steps depending on where you downloaded the game from to change the values of things in the game.

You will need to access the Console Window to enter these cheats and commands, this can be done only in non-ironman games and you will need to be in the debug mode of the game.

To enable debug mode, you will have to press the following keys to open it up. The keys work differently from each PC and we’ve noted down every combination that you can try out to open the debug mode in Crusader Kings 3.

Shift + ~ key (you can find this under the Esc key on most keyboards), if this does not work then you will need to press Shift + Alt + C. Once you’re in the debug mode press your arrow keys to go up or down in the menu.

If you have purchased Crusader Kings 3 on Steam, you will need to right-click on the game’s Properties option and then find the General tab, from there click on the Set Launch Option and type in debug_mode in the mode and press Ok.

If you have Crusader Kings 3 on Xbox Gamepass, you will need to open up your Notepad and create a new file with the following pasted in it: start shell:AppsFolder\ParadoxInteractive.ProjectTitus_zfnrdv2de78ny!App -debug_mode

You will then need to save this file on your desktop with a .bat extension and get creative with whatever you want to name it. Double-clicking on this file will launch the debug mode in Crusader Kings 3.

Below is the list of cheats and commands that you can use in Crusader Kings 3:

Keep in mind that you do not have to enter the [ ] brackets and instead just use the number of resources that you want.

Impregnates specified female character with father

  • age [amount] [character id]

Adds [amount] of age to [character id]

  • add_claim [title id] [character id]

Adds a pressed claim on [title id] to [character id]

  • add_doctrine [doctrine id] [faith id]

Adds [doctrine id] to [faith id]

  • add_dread [amount] [character id]

Adds [amount] of stress to [character id]

  • add_maa [regiment id] [character id]

Adds [regiment id] of of men-at-arms to [character id]

  • add_perk [perk id] [character id]

Adds [perk id] to [character id]

  • add_piety [amount]

Adds [amount] of piety to the player character.

  • add_prestige [amount]

Adds [amount] of prestige to the player character.

  • add_realm_law [law id] [character id]

Passes [law id] to the realm of [character id]

  • add_realm_law_skip_effects [law id] [character id]

Adds [law id] to the realm of [character id

  • add_relation [relation id] [character id]

Adds [relation id] between [character id] and [character id]

  • add_secret [secret id]

Adds [secret id] to the player character

  • add_stress [amount] [character id]

Adds [amount] of stress to [character id]

  • add_title_law [title id] [law id]

Adds [succession law id] to [title id].

  • add_trait [trait id] [character id]

Adds [trait id] to [character id]

  • add_lifestyle_xp_all [amount] [character id]

Adds [amount] of experience to all lifestyles of [character id]

  • add_diplomacy_lifestyle_xp [amount] [character id]

Adds [amount] of diplomacy lifestyle experience to [character id]

  • add_martial_lifestyle_xp [amount] [character id]

Adds [amount] of martial lifestyle experience to [character id]

  • add_stewardship_lifestyle_xp [amount] [character id]

Adds [amount] of stewardship lifestyle experience to [character id]

  • add_intrigue_lifestyle_xp [amount] [character id]

Adds [amount] of intrigue lifestyle experience to [character id]

  • add_learning_lifestyle_xp [amount] [character id]

Adds [amount] of learning lifestyle experience to [character id]

  • change_culture [county id] [culture id]

Changes the culture of [county id] to [culture id].

  • change_development_level [amount] [county id]

Adds [amount] of development to [county id]

  • change_fervor [amount] [faith id]

Adds [amount] of fervor to [faith id]. Default 10.

  • change_diplomacy [amount] [character id]

Adds [amount] of diplomacy skill to [character id]

  • change_martial [amount] [character id]

Adds [amount] of martial skill to [character id]

  • change_stewardship [amount] [character id]

Adds [amount] of stewardship skill to [character id]

  • change_intrigue [amount] [character id]

Adds [amount] of intrigue skill to [character id]

  • change_learning [amount] [character id]

Adds [amount] of learning skill to [character id]

  • change_prowess [amount] [character id]

Adds [amount] of prowess skill to [character id]

  • clear_character_modifiers [character id]

Removes all character modifiers from [character id]

  • clear_title_laws [title id]

Removes all title succession laws from [title id].

  • clear_traits [character id]

Removes all traits from [character id]

  • discover_all_eras [character id]

Discovers all innovations for the culture of [character id]

  • discover_era [era id]

Discovers [era id] and all its innovations for the player character’s

  • discover_fascination [character id]

Discovers the current fascination for the culture of [character id]

  • discover_innovation [innovation id] [character id]

Discovers [innovation id] for the culture of [character id]

  • dynasty_prestige [amount] [dynasty id]

Adds [amount] of renown to [dynasty id]

  • end_schemes

All schemes targeting the player character are abandoned.

  • event [event id]

Triggers [event id].

  • gain_all_dynasty_perks [character id]

Buys all dynasty legacies for the dynasty of [character id]

  • gain_all_perks [character id]

Gives all lifestyle perks to [character id]

  • give_title [title id] [character id]

Gives [title id] to [character id]

  • gold [amount]

Adds [amount] of gold to the player character.

  • Instabuild

Holdings and buildings in the player character’s domain are finished in a day.

  • instant_birth

Pregnancies last a day. Entering it again disables it.

  • join_era [era id]

Enters [era id] for the culture of [character id]

  • kill [character id]Kills [character id]
  • know_schemes

Discovers all schemes targeting the player character.

  • merge_culture [culture id] [culture id]

Changes the culture of all counties of [culture id] to [culture id].

  • pregnancy [character id] [character id]

Impregnates female [character id] with father [character id]

  • remove_doctrine [doctrine id] [faith id]

Removes [doctrine id] from [faith id]

  • remove_nick [character id]

Removes the current nickname from [character id]

  • remove_relation [relation id] [character id]

Removes [relation id] between [character id] and [character id]

  • remove_trait [trait id] [character id]

Removes [trait id] from [character id]. Pressing tab reveals all trait IDs.

  • set_culture [culture id] [character id]

Changes the culture to [culture id] for [character id]

  • set_dread [amount] [character id]

Sets the dread to [amount] for [character id]

  • set_faith [faith id] [character id]

Changes the faith to [faith id] for [character id]

  • set_focus [focus id] [character id]

Sets the focus to [focus id] for [character id]

  • set_nick [nickname id] [character id]

Gives [nickname id] to [character id]

  • set_sexuality [sexuality id] [character id]

Changes the sexual orientation to [sexuality id] for [character id]

  • set_stress [amount] [character id]

Sets the stress to [amount] for [character id]

  • set_diplomacy [amount] [character id]

Sets the diplomacy skill to [amount] for [character id]

  • set_martial [amount] [character id]

Sets the martial skill to [amount] for [character id]

  • set_stewardship [amount] [character id]

Sets the stewardship skill to [amount] for [character id]

  • set_intrigue [amount] [character id]

Sets the intrigue skill to [amount] for [character id]

  • set_learning [amount] [character id]

Sets the learning skill to [amount] for [character id]

  • set_prowess [amount] [character id]

Sets the prowess skill to [amount] for [character id]

  • Yesmen

AI characters accept all proposals

  • clear

Clears console history.

  • effect

Executes a scripted effect.

  • faction_spawn

Spawns [faction type] if there are valid counties or courtiers to create it.

  • generate_cadet_coa

Generates a new coat of arms for the player character’s house.

  • help

Prints the description of [command], if empty lists all console commands.

  • instamove

Armies more one barony per day.

  • map_editor

Opens the map editor.

  • nomen

AI characters refuse all proposals. Entering it again disables it.

  • observe

Enters observer mode.

  • play

Switches character to [character id].

  • portrait_editor

Opens the portrait editor.

  • run

Executes the commands in [file name]. The file must be placed in Documents/Paradox Interactive/Crusader Kings III.

  • set_is_ai

Allows the AI to control [character id].

  • set_is_player

Disallows the AI to control [character id].

  • add_dynasty_modifier

Adds a modifier to a dynasty.

  • add_dynasty_perk

Adds dynasty perk.

  • add_dynasty_prestige

Adds dynasty prestige.

  • add_dynasty_prestige_level

Adds dynasty prestige levels.

  • remove_all_dynasty_modifier_instances

Remove all instances of a modifier from a dynasty.

  • remove_dynasty_modifier

Remove a modifier from a dynasty.

  • add_house_modifier

Add a modifier to a house.

  • remove_all_house_modifier_instances

Remove all instances of a modifier from a house.

  • remove_house_modifier

Remove a modifier from a house.

  • add_scheme_modifier

Adds the specified scheme modifier.

  • add_scheme_progress

Add progress to the scope scheme. (Progress is in 0.0 – 100.0 range)

  • end_scheme

Ends a specific scheme and removes it without any other effect.

  • expose_scheme

Exposes the scheme to the defender

  • expose_scheme_agent

Exposes the target character as an agent of the current scheme.

  • remove_scheme_modifier

Removes the specified scheme modifier.

  • scheme_freeze_days freezes the scheme for X days (0 unfreezes the scheme)
  • add_county_modifier

Add a modifier to a county.

  • change_county_control

Changes the county control of a title. If the title has higher tier than county, the effect will propagate down to all counties below it.

  • change_de_jure_drift_progress

Change the progress of de jure drift of a title.

  • change_development_level

Changes the development level of a title. If the title has higher tier than county, the effect will propagate down to all counties below it.

  • change_development_progress

Changes the development progress of a title. If the title has higher tier than county, the effect will propagate down to all counties below it.

  • change_development_progress_with_overflow

Changes the development progress of a title. If the title has higher tier than county, the effect will propagate down to all counties below it. Will overflow, so adding +100 to a county with 50 progress left will increase the level by 1 and result in 50 progress towards the next level.

  • clear_title_laws

Remove all title laws from the scoped title. Does not apply law removal costs and effects.

  • clear_title_laws_effects

Remove all title laws from the scoped title. Does apply law removal costs and effects.

  • copy_title_history

Copy title history from another title.

  • remove_all_county_modifier_instances

Remove all instances of a modifier from a county.

  • remove_county_modifier

Remove a modifier from a county.

  • reset_title_name

Sets the name and adjective of the scoped title back to being based on its key. Won’t cause the prefix to change.

  • reset_title_prefix

Sets the prefix of the scoped title back to being based on its key. Won’t cause its adjective or name to change.

  • revoke_lease

Revoke the lease of the scoped title.

  • set_always_follows_primary_heir

Sets if the title should always go to the primary heir in partition succession.

  • set_capital_county

Sets the capital county of the title to the target county.

  • set_color_from_title

Sets the color of the title to the same as the target title (shifted very slightly to not be identical).

  • set_county_culture

Sets the culture of a county.

  • set_county_faith

Changes what faith a county has.

  • set_de_jure_liege_title

Set a new DeJure liege title.

  • set_definitive_form

Sets if the title should use a definitive form name (no ‘Kingdom of’).

  • set_delete_on_destroy

Sets if the title should be deleted from the gamestate completely when it is destroyed.

  • set_destroy_if_invalid_heir

Sets if the title should be destroyed on succession if there’s no heir matching its restrictions.

  • set_destroy_on_succession

Sets if the title should be destroyed on succession.

  • set_landless_title

Sets if the title is landless (can be held by rulers with no land)

  • set_no_automatic_claims

Sets if the title should disallow automatic claims (meaning claims will only be added by script, and by pressed claims being inherited).

  • set_title_name

Sets the name (localization key) of the scoped title. The adjective will be constructed by adding ‘_adj’ to the localisation key. Won’t cause the prefix to change.

  • set_title_prefix

Sets the prefix of the scoped title. Won’t cause its name or adjective to change.

  • title_create_faction

The scoped landed title creates a faction of the specified type against the specified target.

  • title_join_faction

The landed title in the scope joins the assigned faction.

  • title_leave_faction

The title in the scope leaves the assigned faction

  • end_story

Ends a story and executes it’s on_end effect, the story can no longer be accessed after this.

  • make_story_owner

Makes the character the new owner of the story.

  • add_innovation

Add innovation to a culture.

  • add_random_innovation

Add random available innovation

  • get_all_innovations_from

Discover all innovations from the target culture.

  • get_random_innovation_from

Get random available innovation from another culture.

  • add_character_flag

Adds a character flag.

  • add_character_modifier

Add a modifier to a character.

  • add_courtier

Add the target character to the scope character’s court.

  • add_diplomacy_lifestyle_perk_points

Adds lifestyle per points to the given character.

  • add_diplomacy_lifestyle_xp

Adds lifestyle XP to the given character.

  • add_dread

Adds (or removes) dread to a character.

  • add_gold

Adds gold to a character.

  • add_hook

Adds a hook on a character. Does send a toast to the player if it’s involved.

  • add_hook_no_toast

Adds a hook on a character. Does NOT send a toast to the player.

  • add_intrigue_lifestyle_perk_points

Adds lifestyle per points to the given character.

  • add_intrigue_lifestyle_xp

Adds lifestyle XP to the given character.

  • add_joined_faction_discontent

Adds (or subtracts) discontent to the factions the scope character is in.

  • add_knows_of_killer

Adds the right hand side character as knowing of the killer of the scoped object.

  • add_learning_lifestyle_perk_points

Adds lifestyle per points to the given character.

  • add_learning_lifestyle_xp

Adds lifestyle XP to the given character

  • add_martial_lifestyle_perk_points

Adds lifestyle per points to the given character.

  • add_martial_lifestyle_xp

Adds lifestyle XP to the given character.

  • add_opinion

Adds a temporary opinion modifier.

  • add_perk

Adds the perk for this character

  • add_piety

Gives (or takes) piety to a character.

  • add_piety_experience

Gives (or takes) piety experience to a character.

  • add_piety_level

Increases (or decreases) the piety level of a character.

  • add_pressed_claim

Gives a pressed claim to a character.

  • add_prestige

Gives (or takes) prestige to a character.

  • add_prestige_experience

Gives (or takes) prestige experience to a character.

  • add_prestige_level

Increases (or decreases) the prestige level of a character.

  • add_realm_law

Adds the given law to the scoped character.

  • add_realm_law_skip_effects

Adds the given law to the scoped character. Skips the cost and the pass effect, and the revoke effects of the current law.

  • add_relation_flag

Adds a flag to an existing relation.

  • add_scheme_cooldown

Sets a scheme cooldown for the scoped character.

  • add_secret

Adds a secret.

  • add_stewardship_lifestyle_perk_points

Adds lifestyle per points to the given character.

  • add_stewardship_lifestyle_xp

Adds lifestyle XP to the given character.

  • add_stress

Increases (or decreases) stress of a character.

  • add_targeting_factions_discontent

Adds (or subtracts) discontent to all the factions that are targeting the scope character.

  • add_to_scheme

Adds a character as an agent to the scheme.

  • add_trait

Adds a trait to a character (the trait will not be added and no tooltip will be shown if the character isn’t eligible for the trait, i.e. when already having the trait, having an opposing trait, not fulfilling the trait’s is_potential trigger or being outside of the trait’s range).

  • add_trait_force_tooltip

Adds a trait to a character (if the add_trait effect would not add the trait – i.e. when already having the trait, having an opposing trait, not fulfilling the trait’s is_potential trigger or being outside of the trait’s range – a tooltip will be shown but the trait will not be added).

  • add_tyranny

Adds (or removes) tyranny to (or from) a character.

  • add_unpressed_claim

Gives an unpressed claim to a character.

  • add_visiting_courtier

Add the target character as the scope character’s guest.

  • allow_alliance

Allows (previously broken) alliance with the target character.

  • allow_in_scheme

Allow the character to join the scheme as an agent.

  • apply_ai_vassal_obligation_liege_most_desired

Apply the new level for the most desired AI obligation level the liege in the contract wants

  • apply_ai_vassal_obligation_vassal_most_desired

Apply the new level for the most desired AI obligation level the vassal in the contract wants.

  • assign_council_task

Assigns the target character to the council task.

  • assign_councillor_type

Assigns the target character to the first available council position of the type available.

  • banish

The character gets banished.

  • becomes_independent

Becomes and independent ruler.

  • break_alliance

Breaks the alliance with the target character.

  • cancel_truce_both_ways

Ends the truce against the specified character, and theirs against the scoped character.

  • cancel_truce_one_way

Ends the truce against the specified character.

  • change_current_weight

Change the current weight of the scoped character

  • change_first_name

Change the first name of a character.

  • change_government

Changes the government of a character.

  • change_liege

Adds a liege change.

  • change_prison_type

Changes the charater’s prison type. Scoped character is the prisoner. Accepts any static modifier (see also imprison effect).

  • change_target_weight

Change the target weight of the scoped character.

  • clear_forced_vote

clear_forced_vote = yes

  • consume_banish_reasons

Consume’ all banish reasons that the scoped character has on the target character. Until they get a new reason, they cannot banish the target again.

  • consume_divorce_reasons

Consume’ all divorce reason that the scoped character has on the target character. Until they get a new reason, they cannot divorce the target again.

  • consume_execute_reasons

Consume’ all execute reasons that the scoped character has on the target character. Until they get a new reason, they cannot execute the target again.

  • consume_imprisonment_reasons

Consume’ all imprisonment reasons that the scoped character has on the target character. Until they get a new reason, they cannot imprison the target again.

  • consume_revoke_title_reason

Consume’ 1 revoke title reason that the scoped character has on the target character.

  • copy_inheritable_appearance_from

Copies the inheritable appearance attributes (inheritable genes in the character’s DNA string) from the target character to the scoped character.

  • create_alliance

Create an alliance between the scoped character and the target. The allied through characters determine who gets checked against for if the alliance should persist or not.

  • create_cadet_branch

The scope character creates a cadet branch of the house he is in.

  • create_faction

The scoped character creates a faction of the specified type against the specified target.

  • create_story

Creates and initializes a story cycle with the current character as owner.

  • death

Kills a character. Where X is a character and Y is one of the death reason keys. Or death = natural which will pick a natural death reason to kill the character from.

  • depose

The character gets deposed.

  • destroy_title

Destroys a title.

  • end_pregnancy

End a pregnancy

  • execute_decision

Execute the specified decision for the scoped character

  • finish_council_task

The councillor finish the current assigned task successfully.

  • fire_councillor

The scope character fires the target character form the council.

  • forbid_from_scheme

Forbid the scope character from joining the target scheme as an agent (and kick the character out if already in the scheme)

  • force_add_to_scheme

Adds a character as an agent to the scheme and forces them to stay.

  • force_vote_as

Forces the character to vote the same as the target.

  • get_title

Gives a title to a character.

  • give_nickname

Give a nickname to this character.

  • join_faction

The character in the scope joins the assigned faction.

  • join_faction_forced

The character in the scope is forced to join a faction by a character for a defined time.

  • join_faction_skip_check

The character in the scope joins the assigned faction skiping the can_character_join trigger.

  • leave_faction

The charcter in the scope leaves the assigned faction.

  • make_claim_strong

Makes a claim strong (character adds the claim if not having it already).

  • make_claim_weak

Makes a claim weak (character adds the claim if not having it already).

  • make_concubine

Makes the target character a concubine of the scope character, the target should not be imprisoned.

  • make_pregnant

Makes a character pregnant.

  • make_trait_active

Activates an inactive trait. Tooltip will not be shown if the character cannot have the trait.

  • make_trait_active_force_tooltip

Activates an inactive trait. Tooltip will be shown even if the character cannot have the trait.

  • make_trait_inactive

Makes a current trait of a character inactive. Tooltip will not be shown if the character doesn’t have the trait.

  • make_trait_inactive_force_tooltip

Makes a current trait of a character inactive. Tooltip will be shown even if the character doesn’t have the trait.

  • make_unprunable

The scope character will no longer be prunable after their death. Use with care, as this will make everyone related to them unprunable too. So you should only use this if someone absolutely *needs* to stick around several years after their death.

  • marry

Marries the scoped character to the target character.

  • marry_matrilineal

Marries the scoped character to the target character matrilineally

  • move_to_pool

The scoped character (courtier or guest) leaves their current court and moves into the pool.

  • move_to_pool_at

The scoped character (courtier/guest/pool character) leaves their current court (if any) and moves into the pool of the specified province

  • pay_long_term_gold

The scope character pays gold to the target character. (AI budget category long term).

  • pay_short_term_gold

The scope character pays gold to the target character. (AI budget category short term).

  • pay_short_term_income

The scope character immediately pays gold corresponding to their income to the target character. (AI budget short term).

  • play_music_cue

Plays the specified music cue.

  • recalculate_scripted_relation

Recalculates the effect of a scripted relation.

  • recruit_courtier

Recruits the target to become a courtier.

  • refund_all_perks

Refunds all perks of the character.

  • refund_perks

Refunds all perks of the RHS lifestyle.

  • release_from_prison

Releases the character from the prison.

  • remove_all_character_modifier_instances

Remove all instances of a modifier from a character

  • remove_character_flag

Removes a character flag.

  • remove_character_modifier

Remove a modifier from a character.

  • remove_claim

Removes an explicit (not from a living parent/grandparent) claim.

  • remove_concubine

Removes the target character as a concubine of the scope character.

  • remove_courtier_or_guest

Removes the target character (guest or courtier) from the scope character’s court.

  • remove_decision_cooldown

Remove the cooldown on taking a decision for the scoped character.

  • remove_hook

Removes a hook on a character. If type is specified, the hook will only be removed if it is of that type.

  • remove_interaction_cooldown

Remove the cooldown on using an interaction for the scoped character.

  • remove_interaction_cooldown_against

Remove the cooldown on using an interaction against the target character for the scoped character.

  • remove_long_term_gold

Removes gold from a character (AI’s long-term budget).

  • remove_nickname

Removes any nickname from the current character.

  • remove_opinion

Removes a temporary opinion modifier. Where X is a character, Y is the opinion modifier, Z tells whether to remove all instances of the modifier or just one.

  • remove_perk

Remove the perk for this character

  • remove_realm_law

Removes the given law from the scoped character. This will leave the law group empty, so only do this if you’re getting rid of a law group.

  • remove_relation_best_friend

Removes scripted relationship.

  • remove_relation_bully

Removes scripted relationship.

  • remove_relation_court_physician

Removes scripted relationship.

  • remove_relation_crush

Removes scripted relationship.

  • remove_relation_flag
  • remove_relation_friend

Removes scripted relationship.

  • remove_relation_guardian

Removes scripted relationship

  • remove_relation_intrigue_mentor

Removes scripted relationship.

  • remove_relation_intrigue_student

Removes scripted relationship.

  • remove_relation_lover

Removes scripted relationship.

  • remove_relation_mentor

Removes scripted relationship.

  • remove_relation_nemesis

Removes scripted relationship.

  • remove_relation_oaf

Removes scripted relationship

  • remove_relation_potential_friend

Removes scripted relationship.

  • remove_relation_potential_lover

Removes scripted relationship.

  • remove_relation_potential_rival

Removes scripted relationship.

  • remove_relation_rival

Removes scripted relationship.

  • remove_relation_soldier_friend

Removes scripted relationship.

  • remove_relation_soulmate

Removes scripted relationship.

  • remove_relation_student

Removes scripted relationship.

  • remove_relation_victim

Removes scripted relationship.

  • remove_relation_ward

Removes scripted relationship.

  • remove_scheme_cooldown_against

Remove the cooldown on using a scheme against the target character for the scoped character

  • remove_short_term_gold

Removes gold from a character (AI’s short term budget).

  • remove_trait

Removes a trait from a character. Tooltip will not be shown if the character doesn’t have the trait.

  • remove_trait_force_tooltip

Removes a trait from a character. Tooltip will be shown even if the character doesn’t have the trait.

  • reset_beneficiary

The target character stops having a beneficiary.

  • return_to_court

Returns the scope character to the employers court.

  • reverse_add_opinion

Adds a temporary reverse opinion modifier. X is a scripted modifier name. Y can be a value or a range “{ A B }” If no timeout are specified, the modifier’s scripted default timeout will be used.

  • scriptedtests_recalculate_character_modifier

Recalculates the modifier of the scoped character.

  • scriptedtests_recalculate_succession

Recalculates the line of succession of the scoped character.

  • set_absolute_country_control

Sets if this character has absolute country control.

  • set_beneficiary

The target character becomes the beneficiary of the scoped character.

  • set_character_faith

Changes what faith a character has executing the effects for it.

  • set_character_faith_history

Changes what faith a character has not executing the effects for it. Use only in history setup!

  • set_character_faith_with_conversion

Changes what faith a character has, as if they used the faith-view interaction (minus the piety cost). So vassals who’d accept will get converted, as will capitals

  • set_child_of_concubine_on_pregnancy

Sets the child to be (or not be) a child of a concubine during pregnancy

  • set_council_task

Sets the task of the scope councillor

  • set_culture

Set the culture for this character

  • set_culture_same_as

Sets the culture of the character to be the same as the culture of the target.

  • set_death_reason

Sets the death reason and the killer of a dead character.

  • set_default_education

Sets the default education focus for this character.

  • set_designated_heir

Sets the given character as designated heir.

  • set_employer

Add the scope character to the target character’s court.

  • set_father

Sets the father of a character.

  • set_focus

Set the focus for this character

  • set_house

Sets the dynasty house of the character.

  • set_immortal_age

Changes what age the character became immortal at. Only works if already immortal.

  • set_killer_public

Sets the scoped character’s killer as being publicly known

  • set_known_bastard_on_pregnancy

Sets the child to a known or unknown bastard during pregnancy.

  • set_num_pregnancy_children

Set the number of children

  • set_override_designated_winner

The scoped character will put their beneficiary on the throne if they’re the #1 participant if this is called with ‘yes’. Call with ‘no’ to turn it off again.

  • set_player_character

The scope character’s player will now play as the target character. Scope must be player-controlled. Target cannot be player-controlled.

  • set_pregnancy_assumed_father

Set the assumed father of the pregnancy.

  • set_primary_spouse

Set the primary spouse of a character.

  • set_primary_title_to

Sets the primary title for a character.

  • set_real_father

Changes the real father of the character scope.

  • set_realm_capital

Set a new realm capital

  • set_relation_best_friend

Sets scripted relationship.

  • set_relation_bully

Sets scripted relationship.

  • set_relation_court_physician

Sets scripted relationship.

  • set_relation_crush

Sets scripted relationship.

  • set_relation_friend

Sets scripted relationship.

  • set_relation_guardian

Sets scripted relationship.

  • set_relation_intrigue_mentor

Sets scripted relationship.

  • set_relation_intrigue_student

Sets scripted relationship.

  • set_relation_lover

Sets scripted relationship.

  • set_relation_mentor

Sets scripted relationship.

  • set_relation_nemesis

Sets scripted relationship.

  • set_relation_oaf

Sets scripted relationship.

  • set_relation_potential_friend

Sets scripted relationship.

  • set_relation_potential_lover

Sets scripted relationship.

  • set_relation_potential_rival

Sets scripted relationship.

  • set_relation_rival

Sets scripted relationship.

  • set_relation_soldier_friend

Sets scripted relationship.

  • set_relation_soulmate

Sets scripted relationship.

  • set_relation_student

Sets scripted relationship.

  • set_relation_victim

Sets scripted relationship.

  • set_relation_ward

Sets scripted relationship.

  • set_sexuality

Sets the sexuality of the character

set_to_lowborn

Set the character to lowborn.

  • set_vassal_contract_modification_blocked

Blocks the vassal contract from being modified with regards to being checked by ‘vassal_contract_is_blocked_from_modification’

  • spawn_army

Spawns an army for this character. If the character is not at war, the regiments will be created, but the army will not be spawned.

  • start_default_task

Force the Councillor to revert to the default task. Any relevant percentage progress will be lost (even if the councillor was performing the default task already).

  • start_scheme

Starts a scheme

  • start_war

Starts a war. X is a casus belli type, Y is the target character, Z i the (optional) claimant, W1, W2…. are targeted titles.

  • stress_impact

Stress impact according to specified traits (trait = value), use base = value for a base value that’s always added.

  • use_hook

Uses a hook a character has (removes if weak, puts on cooldown if strong).

  • vassal_contract_decrease_obligation_level

Decrease the obligation level of the scoped character’s vassal contract.

  • vassal_contract_increase_obligation_level

Increase the obligation level of the scoped character’s vassal contract.

  • vassal_contract_set_obligation_level

Change the obligation level of the scoped character’s vassal contract.

  • visit_court_of

Add the scope character as the target character’s guest.

  • add_faction_discontent

Adds (or subtracts) discontent to the scope faction.

  • destroy_faction

The scope faction is destroyed.

  • faction_remove_war

Removes the war currently associated with the faction.

  • faction_start_war

The scope faction starts the war against their target.

  • remove_special_character

Removes the special character for the scope faction

  • remove_special_title

Removes the special character for the scope faction.

  • set_special_character

Sets the special character for the scope faction.

  • set_special_title

Sets the special title for the scope faction

  • add_attacker

Adds the target character to the scope war as an attacker.

  • add_defender

Adds the target character to the scope war as a defender.

  • end_war

Ends the war with the specified winner.

  • remove_participant

Removes the target character from the scope war.

  • set_called_to

Sets the target character as already called to the scope war.

  • set_casus_belli

Sets the casus belli of the scope war.

  • activate_holy_site

Activate an inactive holy site.

  • add_doctrine

Add doctrine to faith.

  • change_fervor

Changes the fervor of the faith by the given value.

  • remove_doctrine

Remove doctrine from faith.

  • remove_religious_head_title

Removes the religious head title of the faith.

  • set_religious_head_title

Sets the religious head title of the faith to the given title.

  • start_great_holy_war

Starts a great holy war.

  • set_add_claim_on_loss

If set, any title losses will result in claims being added to the previous holder.

  • set_title_and_vassal_change_type

Sets the type of change.

  • add_secret_participant

Adds an participant to the secret.

  • disable_exposure_by

Forbids the target character from exposing the secret.

All of the above cheats and commands will help you alter elements in the game that will surely give you added benefits ahead of time and make the experience of playing Crusader Kings 3 completely new.

This is all there is to know about cheats and console commands in Crusader Kings 3, while you’re here make sure to check out if you can play Crusader Kings 3 in Multiplayer mode.

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